mp_limitteams 1 mp_autoteambalance 1
Something experienced admins should already have set on their server if its a pub. Also autoteambalance is practically useless without limitteams. With limitteams set, you can't stack one team with more players than another. Autoteambalance will kick in when people leave one team more than another. As far as mp_forceautojoin be added or used, I really don't see the reason it would need to be added. Most autojoiner's never consider talent vs talent on a team and autojoin definitely doesn't do anything other than randomly choose the team. It doesn't prevent stacking and I usually consider it a poor excuse by any player to on a stacked team to say he used autojoin instead of looking at which team needed help. ----- Original Message ----- From: "Matthew White" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 26, 2004 5:36 AM Subject: RE: [hlds_linux] Command Line? > I have seen this in action. A couple of servers I have played on had a team > limiting system where you could only join one team if they were uneven. I > don't know what script was used but when the team selection screen came up > then if you tried to go on the larger team it wouldn't let you. > > The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based > servers as well! > > Regards, > > Matt White > [ [EMAIL PROTECTED] ] > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Lee > Sent: 26 April 2004 10:25 > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] Command Line? > > I don't know exactly what you guys mean with the mp_forceautojoin, but i > assume its similar to TFC where people are automatically joined to a > team which helps with team stacking. I don't see how this would be hard > to implement. Coming from a coding standpoint its just 1 extra variable > to check for. A simple hack would be to just disable 1 and 2 from the > team selection. Another slightly better option would be to just pass > 5(or whatever variable selection 5 sets) to the corresponding classes or > functions for team selection when mp_forceautojoin is true, however, > this would require some other parts of the hlds and hl.exe binaries to > be modified. All in all, I dont see how this could be difficult at all, > unless the cs code is just horrible(which may be the case give the > amount of bugs that show up with each update). This is however not a > linux specific request and would probably get more attention on the > general hlds mailing list. > > [EMAIL PROTECTED] wrote: > > increasing the command line buffer is nothing compared to what > > mp_forceautojoin will do. hard coding, game implications. these are 2 > VERY > > different things to implement. > > > > /mike > > > -- > Thanks, > > David Lee > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

