If you have a sys_ticrate above the HZ you're running at you'll run into
issues.  Simply put HZ 1000 slows the clock interrupts to 1000/sec and
that's pretty much what sys_ticrate tells the HL server.  I have my
sys_ticrate set to 1000 matching the limit that the kernel is set to.  I've
noticed also that higher sys_ticrates also use more CPU so it's really a
balance.  I used to run at 500 but after nicing the process I kicked it up a
notch and noticed ping/latency improvements across the board.

monkey13
www.hostage-down.net


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kenny @
Emsco
Sent: Friday, May 07, 2004 6:58 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Chokes...


After testing last night choke was a lot lower with nice -19 and device
polling. On standard maps 0 choke on custom maps 5-10 choke never above, and
mostly 0 choke except for first 5 seconds of round start.
All other settings stayed the same
HZ 1000
Sys_tcrate 200
Maxrate 9999
Minrate 6500
Maxupdaterate 60
Minupdaterate 30

I have noticed some other servers showing sys_ticrate cvar and on some its
set to 10,000 but they seem to run fine with 20-22 players.

What benefit would you get from having it so high??

Kenny


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