Quake 2 3.15 changelog:

- Autodownload support is in.  The following items will be automatcally
  downloaded as needed:
    - world map (and textures)
    - models
    - sounds (precached ones)
    - plug in player model, skin, skin_i and weapon.md2

Quake 2 3.16 changelog:

- Added customized client downloading.  cvars are the same as the server side:
    allow_download - global download on/off
    allow_download_players - players download on/off
    allow_download_models - models download on/off
    allow_download_sounds - sounds download on/off
    allow_download_maps - maps download on/off
  They can also be (more easily) set with a new Download Options menu
  accessible in Multiplayer/Player Setup/Download Options

Now if only we can catch up with Quake 2!!!

Peter.

Quoting Joe Vaughan <[EMAIL PROTECTED]>:

> Stephen Micheals wrote:
>
> >> Date: Mon, 07 Jun 2004 14:47:24 +0200
> >> From: Joe Vaughan <[EMAIL PROTECTED]>
> >> Organization: Natural Selection - A HalfLife[tm] Total Conversion
> >> To:  [EMAIL PROTECTED]
> >> Subject: Re: [hlds_linux] sv_downloadurl limitations
> >> Reply-To: [EMAIL PROTECTED]
> >>
> >
> >> In addition to which it would be nice if it downloaded the
> >> maps/<mapname.txt>, the overviews/<mapname>.txt/bmp and any other server
> >> assets needed for a map.
> >>
> >> It downloads *some* but not all which is pretty useless for some of the
> >> more complex DoD (for example) maps since you get clients completely
> >> failing to connect if models are missing.
> >>
> >
> > You need to make .res files for the maps and put it on the server and
> > the sv_downloadurl server.
> >
> > just use resgen you can get a copy on united-admins.
>
> I think you miss the point...
>
> Which is that surely sv_downloadurl functionality should do this itself.
>
> For example...
>
> It downloads the .bsp but doesn't download the .txt in maps/ For me,
> that is a bug
> It doesn't download overviews\.txt/bmp - again, a bug.
> It *does* download sound\mapsounds\xxx but it doesn't download
> models\mapmodels\xxx
>
>
> Basically It does *some* of the functionality without my intervention,
> but it is not complete. I can't see why the client couldn't, shouldn't
> and wouldn't search for *any* missing asset on the sv_downloadurl if it
> doesn't have it locally.
>
> Either do it right, VALVe, or don't bother.
>
> joev.
>
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