Remember that the scoreboard ping times and the net_graph ping times are
only accurate when the client uses the standard updaterate.

So they might show up lower than they actually are.

For example:
When I set my updaterate to 51, my net_graph ping is <10ms. Which is
impossible since a DOS ping to the server already takes 11 ms.
When I set the updaterate to 20, the net_graph ping is a bit higher, but
more likely to be accurate.

So the higher you set your updaterate, the lower the ping appears to be
in the scoreboard and net_graph 3.

When your server runs at lower fps and lower maxupdaterate, you are
doing this to your clients, so their pings appear to be higher.


Mike wrote:
Odd. Just doing it to a pub really quick...

There are a few people pinging in the 20s, alot in the 30s. Doing a quick
sys_ticrate 50 and doing another status, I see 1 person in the 40s and a
bunch in the 50s. I tried this several times. Normal FPS is around 100-200,
HZ 600 ticrate 200. I agree 50FPS runs well, but it seems we'd have to make
a choice between ping and choke...
----- Original Message -----
From: "Arie M" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 08, 2004 2:34 PM
Subject: Re: [hlds_linux] Server.cfg - TWEAKS- Opinions



No not at all.

Latencies are as low as normal, everyone with a decent connection has a
ping of 30ms or less.




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to