Remember that the scoreboard ping times and the net_graph ping times are only accurate when the client uses the standard updaterate.
So they might show up lower than they actually are.
For example: When I set my updaterate to 51, my net_graph ping is <10ms. Which is impossible since a DOS ping to the server already takes 11 ms. When I set the updaterate to 20, the net_graph ping is a bit higher, but more likely to be accurate.
So the higher you set your updaterate, the lower the ping appears to be in the scoreboard and net_graph 3.
When your server runs at lower fps and lower maxupdaterate, you are doing this to your clients, so their pings appear to be higher.
Mike wrote:
Odd. Just doing it to a pub really quick...
There are a few people pinging in the 20s, alot in the 30s. Doing a quick sys_ticrate 50 and doing another status, I see 1 person in the 40s and a bunch in the 50s. I tried this several times. Normal FPS is around 100-200, HZ 600 ticrate 200. I agree 50FPS runs well, but it seems we'd have to make a choice between ping and choke... ----- Original Message ----- From: "Arie M" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 08, 2004 2:34 PM Subject: Re: [hlds_linux] Server.cfg - TWEAKS- Opinions
No not at all.
Latencies are as low as normal, everyone with a decent connection has a ping of 30ms or less.
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