I have a problem with one of my Counter-Strike 1.6 dedicated servers. I host six 12 slots private Counter-Strike 1.6 servers on a Gentoo Linux 64-bit system. The hardware I use is a Tyan K8S Pro motherboard, 1 GB of ECC PC2700 and a.t.m. only one AMD Opteron 244 processor.
A client of mine has a lot of problems with their server and I cannot find the cause of the problems. It's not real lag, the ping is constand between 12 and 15 ms. But after a few hours of uptime the gameplay is really terrible, movement is really jerky especcilay when running on the slopes. I use the following rate settings: sv_maxrate 20000 sv_minrate 2500 sv_maxupdaterate 101 sv_minupdaterate 20 sys_ticrate 150 And this is the start-up line of the server: hlds_run -game cstrike -secure -port 27015 +ip XXX.XXX.XXX.XXX +servercfgfile server.cfg +mapchangecfgfile server.cfg +maxplayers 12 +map de_dust -pingboost 2 Now I've already tried different combinations like with and without -pingboost and the same for sys_ticrate. Also the other gameservers use the exact same configuration settings as this server and I have no problems with them whatsoever. Does anyone have any idea what could be the cause of the extremely jerky gameplay that starts after a few hours of uptime. Also when I completely restart the server the problem seems to go away. Also once the problem has started it does not get worse of less bad with changes in server load. Memory usage is only 450 MB. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

