ONLY 450 MB?!?! HOLY CRAP!!!

you have the memory leak issue, as with ALL of us, its hlds's fault, not yours


On Fri, 17 Sep 2004 20:09:27 +0200, Hans Vos <[EMAIL PROTECTED]> wrote:
> I have a problem with one of my Counter-Strike 1.6 dedicated servers. I host
> six 12 slots private Counter-Strike 1.6 servers on a Gentoo Linux 64-bit
> system. The hardware I use is a Tyan K8S Pro motherboard, 1 GB of ECC PC2700
> and a.t.m. only one AMD Opteron 244 processor.
>
> A client of mine has a lot of problems with their server and I cannot find
> the cause of the problems. It's not real lag, the ping is constand between
> 12 and 15 ms. But after a few hours of uptime the gameplay is really
> terrible, movement is really jerky especcilay when running on the slopes.
>
> I use the following rate settings:
> sv_maxrate 20000
> sv_minrate 2500
> sv_maxupdaterate 101
> sv_minupdaterate 20
> sys_ticrate 150
>
> And this is the start-up line of the server:
> hlds_run -game cstrike -secure -port 27015 +ip XXX.XXX.XXX.XXX
> +servercfgfile server.cfg +mapchangecfgfile server.cfg +maxplayers 12 +map
> de_dust -pingboost 2
>
> Now I've already tried different combinations like with and without
> -pingboost and the same for sys_ticrate. Also the other gameservers use the
> exact same configuration settings as this server and I have no problems with
> them whatsoever. Does anyone have any idea what could be the cause of the
> extremely jerky gameplay that starts after a few hours of uptime. Also when
> I completely restart the server the problem seems to go away. Also once the
> problem has started it does not get worse of less bad with changes in server
> load. Memory usage is only 450 MB.
>
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>



--
Cheers!

-- Elmer Fudd

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