The reason why i wrote this tread was because it seems to me that it is possible to have "sv_cheats" set to "1" on the client even if the server is set to "sv_cheats 0". I'm sorry I cannot test that, but maybe anyone else can.
hi,
well i guess you allready gave an explanation why these "cheats" are working... "sv_cheats 1" enables the build in methods for cheating... any normal gameserver on the internet has "sv_cheats 0"... so not one of your so called "cheats" will work ;-)
c'Ya HEAD
>I found this in a forum today - havent testet it yet since i dont own cs:s by >now but it might be usefull. >Maybe there is some way to block these commands: > >"NOTE: Enter these commands in the console before you join a game. >Here are some commands that I have found and will be searching for in order to >give you guys the edge in your server. >mat_fullbright - Fullbright on any map >mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory >is that if you increase the value, you increase the size of spikes. This cuts >your fps a lot. >mat_depthbias_normal 1 - XQZ Wallhack BABY!!! >mat_loadtextures 0 - No Sky!!! >mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no >wireframe) >mat_fillrate 1 or 0 i forget - Full Wireframes >mat_reversedepth 1 - Another XQZ wallhack >mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they >are just normal >(if it doesn work try making a game, type sv_cheats 1, then disconnect, then >put your commands in )" >
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