rcon_port 27xxx rcon_password yourrconpasswordhere rcon say test rcon changelevel de_dust <-- changes map without disconnecting the players rcon map de_dust <-- change map with disconnection players from the server and auto reconnection them. rcon log on <-- sets the log system on rcon mp_logfile 1 <-- sets the log system til log 1, there is 0,1,2,3 rcon allow_spectators 1 <-- allow spectators (used to connect ingame admins) rcon nomaster <-- your server wont show up in the steam client server browser, nice for CW servers. rcon mp_autocrosshair 0 <-- dont alow auto crosshair rcon mp_autokick 0 <-- dont kick players from the server if they make a few TK�s(also nice for CW servers) rcon mp_autoteambalance 0 <-- allow 8 vs 4 on a server, settings can be 1,2,3 and its allow the difference of players on eatch team. mp_buytime .25 <-- buy time before eatch rounds starts. mp_c4timer 35 <-- secons before the bomb explode mp_falldamage 1 <-- sets fall damange on or off 1 = on, gues what 0 does :) mp_flashlight 1 <-- allow use of flashlight (not to confuse with flash grante) mp_footsteps 1 <-- sound from footsteps (also nice for CW servers) mp_forcechasecam 2 <-- sets the chace cam, settings are 0,1,2 0 = ffa mode, 1, semi ffa mode, 2 = CW mode mp_freezetime 5 <-- freeze time before players can mode after a round (combine this with the buy time, so that the buy time is longer) mp_friendlyfire 1 <-- allow frindly fire, settings are 1 and 0, 1 = you can kill a team mate, (also nice for a CW server) mp_hostagepenalty 0 <-- killing a hostages penalty = 0 not sitting over the next round 1 = suicide at next rounds start. mp_limitteams 0 <-- combine it with auto team balance. mp_maxrounds 0 <--- max rounds used for cw servers, max rounds 12 or 15 is normal0 mp_playerid 0 <-- showing playerid or not 0 = not 1 = guess your self :D mp_roundtime 2.5 <-- round time, before the round automatic restarts. mp_timelimit 0 <-- timelimit of the map before its changes, 30 = 30 minutts mp_tkpunish 0 <-- if you make a TK shoud you be punished with a suicide at the start of the next round og not ?, 0 = no, 1 = guest for your self :D mp_logmessages 1 <-- grades of the logging system mp_startmoney 800 <-- start money doooh pausable 1 <-- pause on or off 1 = on sv_region 3 <-- telling the master server where in the world your server is located 1 = world, 3 = europe. (use google.com to find the rest.) sv_contact [EMAIL PROTECTED] <-- contact mail adress showed sv_aim 0 <-- auto aim on or off sv_airaccelerate 10 <-- how fast can you move in the air, preaty fun to play with sv_airmove 1 <-- also air move sv_allowdownload 1 <-- allow download of maps there are on your server if a player dont have it when connection to your server. 1= yes sv_allowupload 0 <-- allow upload of tags 0 = no sv_cheats 0 <- allow cheats (valves cs 1.6 ingame cheats yes og no) sv_friction 4 <-- friction while moving around in the map, fun to play with sv_gravity 800 <-- how high you can jump, preaty fun to play with sv_maxrate 25000 <-- rates (read the google.com about setting your rates in a cs 1.6 server) sv_maxspeed 320 <-- how fast the players can move sv_minrate 0 <-- rates (read the google.com about setting your rates in a cs 1.6 server) sv_proxies 3 <-- alow 3 hltv servers, set it to the amount of hltv servers or other proxies you want to alowed sv_stepsize 18 <-- well stepsize is stepsize :D sv_stopspeed 75 <-- stop speed, preaty evil to play with, high = impossible to stop, fun top play with also sv_timeout 65 <-- how long time it takes a chrashed client to disconnect from the server also called keep alive time. sv_maxupdaterate 101 <-- rates (read the google.com about setting your rates in a cs 1.6 server) mapchangecfgfile server.cfg <-- what .cfg file it shoud load after map change sys_ticrate 1000 <-- rates (read the google.com about setting your rates in a cs 1.6 server)
you can find CW server cfg here: http://home.tiscali.dk/cingholt2/server.cfg
thats the one i use
hope this can get you going.
best regards Chris
----- Original Message ----- From: "Jacen Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 05, 2004 6:20 PM Subject: RE: Re: [hlds_linux] Remote Control servers
You just told me exactly what the documentation says. I said that I read the manual. and I'm saying I cannot rcon. I'm assuming I'm supposed to designate admins, but even if not. lets say my password is banana. In server.cfg I set rcon_password "banana", then i'm playing and someone will be lie, "hey lets put some bots in here till real people log in, I say ok and I type, "rcon_password "banana"" in the console, then "rcon bot_add_ct" ...and you know what? it doesn't work, it states i don't have rcon control. Why is this? if i'm following the manual properly, then it should work fine.
In your server.cfg you set a rcon password with 'rcon_password "urpassword"'
Then connect to your server, type in the console: rcon_password "urpassword"
Then you can use with rcon <command> every command which is directly avaible from the server console.
greetings ruwen
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