That's irriatating. I need glibc 2.3 for CSS, and for that matter I need
gcc 3.4 for UT2K4 (I don't remember why, but something in their patching
system required it). Going back to Stable really isn't an option.

Is there anyway to set it up so NS (And CS perhaps as well) will use glibc
2.2 but the rest of the server runs 2.3?

> We are hosting cs servers. after upgrading glibc 2.2 to 2.3 we have a
> big performance decrase (top and rcon stats says that). It's between 20%
> and 50%. Downgrading glibc to 2.2 didn 't work, because 2.3 was still
> installed. the hlds detects the installed versions and uses the 2.3. So
> we have formatet and reinstalled Debain with glib 2.2.
>
> Perhaps this affect only CS, but I don 't think so.
>
>
> ----- Original Message -----
> From: "Michael McKoy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 06, 2004 4:08 PM
> Subject: [hlds_linux] Performance tweaks for NS?
>
>
>> I know this isn't really a list for NS, but there's nothing really I
>> can tweak in Natural Selection, so I figure the more technically
>> minded folks here can help out better.
>>
>> Is it possible at all to run NS with a decent number of slots under
>> Linux?
>>
>> My machine is a Dual 2.4ghz Xeon, with 1024megs of RAM, running Debian
>> Testing (Sarge). Hyperthreading is enabled. The kernel is 2.6.8.1, and
>> is compiled for both SMP and HT awareness. The server has a fairly
>> heavy load, running one 20 slot UT2K4 Onslaught server, two 20 slot
>> CSS Beta servers with sportatic use, one heavily used 16 slot CS 1.6
>> server, and a fairly heavily used Natural Selection 3.0 Beta 5
>> server.. Which originally had 16 slots.. then 14.. and as of last
>> night, 12.
>>
>> NS is a very heavy game with entities and such. It has two play modes,
>> CO (Combat) and NS (The original gameplay mode). The CO maps don't
>> have as many entities, and USUALLY use about as much CPU as CS 1.6
>> does. The NS maps though are full of entities, tons of objects, and
>> very quickly the server claims towards 99% CPU usage. Then, of course,
>> it begins to lag out, and shoot the pings well above 500, 700, 900,
>> etc.
>>
>> Is there really anything I can do to tweak NS for performance without
>> affecting everything else? I've tried one of the normal tweaks, that
>> is changing the HZ setting in param.h .. I used 500, down from 2.6's
>> normal 1000, which helped some but still not enough to eliminate the
>> lag under really heavy use.
>>
>> The NS server is very popular with the community. So are the CS 1.6
>> and UT2K4 servers (CSS gets some activity, but until the full release
>> its a non-concern right now). UT2K4 regularly uses 99% of one virtual
>> CPU, but doesn't lag as a result. I believe they have a badly coded
>> wrapper that's eating up wasted cycles. CS 1.6 usually uses 30% to 40%
>> of one virtual CPU. Killing either server off wouldn't help NS
>> performance wise since it still can only use one CPU at a time, and
>> that's regularly 85%+.. It has always been understood that 25% of the
>> machine more or less belonged to UT2K4, but with NS using the same
>> amount of resources, we have half the server locked down by just two
>> games. I've also tried lowering NS's systicrate.. I'm not concerned
>> with above average pings, as long as their STABLE and don't spike
>> wildly.
>>
>> Is there anything at all that can be done to curb NS's CPU usage?
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to