Valve, Alfred, I think these are really good questions and I am sure you
could easily answer these.

m0gely wrote:

Commands I wish were there:
sv_downloadurl <- I guess not a huge deal until new hammer is out
sv_filetransfercompression <- same
restart
stats

'stat' formatting is b0rked.  It is a nicely readible list in hlds but
not in srcds.

Why are there 5 (!) config files that are executed at start up?  What is
the defined purpose for each file?  They get executed in this order:
valve.rc        <- executed on start up only
autoexec.cfg    <- executed on start up only
game.cfg        <- executed on start up only
skill1.cfg      <- executed on start up & map change
server.cfg      <- executed on start up & (yay!) map change

Log files (et al) not always closed when exitting the server:
File ./cstrike/logs/L1008016.log was never closed
File ./cstrike/logs/L1008016.log was never closed
File ./cstrike/maps/de_dust2.nav was never closed
File ./cstrike/maps/de_dust2.nav was never closed
Memory leak: mempool blocks left in memory: 12
Memory leak: mempool blocks left in memory: 350

I get about 20 of these or so on start up.  Someone else mentioned them
too.
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bloodspray

Also I see this on start up:
Attempted to create unknown entity type event_queue_saveload_proxy!

What are the download and Downloads folers?

The 'stuffcmds' command acts like 'restart'.  Is that the replacement?
What is that command meant for?

But the server does seem to start up alot faster in secure mode than
hlds does.  I don't even see where it downloads the module.  Is it
stored locally now unless a new version is avaiable?

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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