They made an official response on this somewhere, probably in a
halflife2.net archive.  Hyperthreading offers negligible performance
increase for the amount of work that would be needed to make Half-Life 2
truely multithreaded.  So that's a very low priority, though one of
their better possibilities was a distributed system for larger servers
(ie: using 5 computers to make one super HL2 server :p).

Bleh, for some stupid reason Halflife2.net removed their awesome "Valve
Speak" articles (there were 3) which answered every question under the
moon about modding and server stuff.  Gawd knows why they took it down. :|

Either way, hyperthreading was very low on the priorities list and
(according to the Valve Speak series) you probably won't see it implemented.

- Bruce "Bahamut" Andrews



Crowder, Steven Dean wrote:

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I know the original half-life server wasn't multithreaded (I heard
someone was working on it, but I'm not sure how far that got), but is
the Source server going to be multithreaded-able to take advantage of
Hyperthreading or multiple processor systems?



Thanks!

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