The problem with that is that you're allowing a server op to run any code he
wants on a players computer. I certainly wouldn't be happy about that, it
could be a trojan or something else as nasty. The only way I could see this
working would be to allow the use of a 3rd party data file with lists of
things to check for in memory and let VAC do the checking.

Pete.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Sent: 23 October 2004 12:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(


Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. "A anti-cheat that allowed third party plugin
modules that automatically downloaded." Quite litterally a brilliant idea.

Daniel

On Sat, 23 Oct 2004, Bruce "Bahamut" Andrews wrote:

> ...CS and DoD were never free, you always required Half-Life or one of
> it's dirivatives to play.
> They had a private beta test, and a public one.  (Almost) everyone knows
> that the private beta testers get the billion patches that radically
> change, whereas the open beta testers get the other lot, the ones that
> have been already tested to a certain extent.  The idea of providing
> only one map was to filter out the bugs without people being more
> interested in checking the map out - as well as showing off the Source
> engine to whoever was interested (or not interested) in Half-Life 2.
>
> What isn't based on money?  Name one company that did something knowing
> that they would not gain a profit from it or would not benefit in any
> way?  STEAM allows automatic updates - those CS:Source bugs, we would've
> sat in IRC chatrooms for hours explaining to people which patch to
> install in which order if it wasn't automatic (done that enough for NS,
> pain in the butt).
>
> STEAM does -heaps- for the little guy, it's caused VALVe a lot of
> problems too, not that they're openly admitting the issues.
> Organisation of the game, guarunteed no "Your cd key is in use", ability
> to play anywhere with a net connection, a friends list (they'll
> eventually fix it I suppose, pretty dodge currently), you can buy a game
> -direct from the developers without paying the middle-men-.
>
> Yeah, there's a lot of frustration, but what most people fail to realise
> is that for every patch they put out, they have to have it work for each
> and every different version of the game flawlessly in private testing
> before releasing it, and that's not always the easiest thing to test.
> We'll leave VAC out of this, it's a miracle it lasted this long,
> practically every other game out relies on third party cheat protection
> (which is damn pathetic).
>
> Though one thing I would like to see, if no VAC updates, is the ability
> to create your own anti-cheat modules and have clients download them.
> Like UT2004 and it's mutators, whenever you connect to a server you
> download the relevant files that you don't have (anti-cheat, etc) which
> are third party and they install themselves and run.  Currently VALVe
> games only support downloading third party files, not modules, which is
> a smart thing to do in one regard, but it'd still be nice to be able to
> create a VAC replacement (which only requires servers to update, then
> the clients automatically get it from the server).
>
> - Bruce "Bahamut" Andrews
>
>
>
> Mihai Badila wrote:
>
>> On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
>>
>>
>>> Well we all need personal time but while Valve are down the beach I and
>>> many
>>> others are sitting here putting servers back up as fast as they are
taken
>>> down because the smart guys at mygot release this info end of the week
>>> knowing that there will be 3-4 days before valve even start to look at a
>>> fix.
>>>
>>> We had a beta test and what a joke that was one map slow updates you
could
>>> hardly call it a beta more just a hardware test.
>>>
>>>
>>
>> Agreed.
>>
>>
>>
>>> Like many others I think valve is too slow at releasing these fixes, we
>>> all
>>> moved over to steam so they could send out lots of small fixes fast but
>>> from
>>> what I can see steam is just a way of them collecting more data on users
>>> than rolling out fixes.
>>>
>>>
>>
>> Steam is primary a money making machine. Its purpose is also delivering
>> patches, content etc. but think.. Steam does a hell of a job for Valve
and
>> a
>> really poor job for the little guy [valve steam product user]. And yes
>> INDEPENDENCE from Vivendi [forgot about that one].
>>
>> I'm not against Steam but no other company has ever used such a method of
>> control for the money.
>>
>> This list is about 80% filled with frustration when you read the mails.
>> Kinda makes you think cs, dod and others were doing fine back in the days
>> when they were free.
>>
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>>
>>
>>
>
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