Since I know Justin and know he knows HLDS pretty much inside and out..
I'm going to let you know, he meant srcds :) I was also wondering the same
thing, because we found that out this weekend playing with Hammer that
servers would not transfer the little test maps we were making, forcing us
to upload them to the webserver.

> I never saw him ask about srcds, did you?
>
> ----- Original Message -----
> From: "Geoffrey Huntley" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, November 07, 2004 10:08 PM
> Subject: Re: [hlds_linux] custom map upload?
>
>
>> err no.
>>
>> Propigation of custom resources with srcds is disabled.
>>
>> As far as I know right now there's no way to transfer maps to a
>> client.
>>
>>
>> On Sun, 7 Nov 2004 19:02:10 -0500, JustGags <[EMAIL PROTECTED]>
>> wrote:
>>> Yeah, the transmission of the .bsp file is automatic. Other files
>>> such as wad files that the map may require are not though, unless a
>>> .res file exists in the map directory. Example:
>>>
>>> /cstrike/maps/fy_iceworld.bsp requires /cstrike/de_vegas.wad
>>>
>>> Your clients will receive fy_iceworld but will drop if they don't
>>> have this
>>> de_vegas.wad file because the server doesn't know to transmit it. To
>>> resolve
>>> this issue you need to create a .res file. Example:
>>>
>>> Create file /cstrike/maps/fy_iceworld.res
>>> In this file type: de_vegas.wad
>>>
>>> Now, the server will know to transmit de_vegas.wad too. An automated
>>> way to
>>> generate these .res files is to use ResGen (www.UnitedAdmins.com).
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: "Justin Mitchell" <[EMAIL PROTECTED]>
>>> To: <[EMAIL PROTECTED]>
>>> Sent: Sunday, November 07, 2004 6:35 PM
>>> Subject: [hlds_linux] custom map upload?
>>>
>>> > Is there any way to set the server to upload custom maps to
>>> clients? Right now no client can connect unless they already have
>>> the map.
>>> >
>>> > Justin
>>> >
>>> > _______________________________________________
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>>> >
>>>
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>>
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