Hey there Jacen,
All hlds servers run fine -- both 64 bit native and those I (now know to) run via 32 bit binaries. However *no* binary works for CS Source, at all. There are the usual problems with making sure LD_LIBRARY_PATH finds the right files, and also PATH needs to be updated so the chatter files are found, but the same show-stopping error comes up every time a coconut. I think it has something to do with either the specific version of glibc I'm using, *or perhaps* it's the version of linux threads that was built with this version of glibc.
Anyhow, if I find out anything useful will report back.
Cheers Anders
Jacen Andrews wrote:
Hey Forsberg, I haven't tried using CS: Source on my AMD64 system, and i'm running Debian, but flavor should not really matter in this case. I had a glibc error as well at one point . The version I use is glibc 2.3.x , anywho my suggestion si to try running cs:source in 32 bit mode. See what errors you get. Whenever I attemtped to run Czero in 64 bit mode I got the similar error and no one could help me either, then I discovered the autodetect processor switches. so just use ./hlds_run -binary ./hlds_amd -game [all other options here]. This way you don't have to run your distro in 32-bit mode and only the game you're hosting :) good luck to you. keep my up to date, i like to keep tabs on amd64 issues.
~Jacen Andrews
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