This is not true for counterstrike or Czero. It is totally dependant on a lot of factors. Maybe true at standard rates but players change these as soon as they find out how 2.
It is possible to pull 11kb/sec through per client at full rates on a good server. Server setup can effect this also, from kernel settings to maxrate and maxupdate settings in server.cfg. Richy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Kirby Sent: 23 November 2004 09:50 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Ping goes up with more than 15 Players On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19 > players per 600kb/s. I'd also like to point out that latency goes up quite rapidly when you approach the maximum transfer for a circuit (e.g. even if only using 85% upstream you could have a rapid ramp in ping). So you should aim to keep the circuit at 80% or less capacity. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

