This is not true for counterstrike or Czero. It is totally dependant on
a lot of factors. Maybe true at standard rates but players change these
as soon as they find out how 2.

It is possible to pull 11kb/sec through per client at full rates on a
good server.

Server setup can effect this also, from kernel settings to maxrate and
maxupdate settings in server.cfg.

Richy

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter
Kirby
Sent: 23 November 2004 09:50
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Ping goes up with more than 15 Players

On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19
> players per 600kb/s.

I'd also like to point out that latency goes up quite rapidly when you
approach the maximum transfer for a circuit (e.g. even if only using
85% upstream you could have a rapid ramp in ping). So you should aim
to keep the circuit at 80% or less capacity.

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