When VALVe claims game devs get around $9 per boxed copy of a game sold,
I wouldn't blame them for turning down such a large request =)

Every 'blessing' has it's 'curse'

- Bruce "Bahamut" Andrews



Ian mu wrote:

Add up all the games supporting PB and you'll find there's nowhere
near as much cheaters not sure what crack people are smoking if they
think there's more. No comparison at all. Also there's the other
features like screenshot grabbing etc which can catch many of those
that get through as not detected yet, plus the global master ban list
means its pretty effective. The downside is the extra lag, but thats
normally only for the first minute or so when joining a server, then
hardly evident.

Don't confuse the amount of people getting caught with the amount of
people cheating, if there's no way to detect cheats, doesn't mean they
aren't there. PB games look like there's more cheats because it
catches so many and removes them. You can't say the same with other
games. PB made adminning public servers a blessing.

The philosophy from the game companies is interesting as well.
Evenbalance offered their services to Valve for $1 total nominal fee,
Valve turned it down. Evenbalance offered their services to Id for
free, Id said we'll take them but not for free, we'll pay you a decent
amount to do a decent job. I know which company has the best
philosophy for me.


On Sat, 27 Nov 2004 10:12:41 +0100, Florian Zschocke <[EMAIL PROTECTED]> wrote:


Peter Holcroft wrote:


Or you could say:

The only reason HLGuard started to fail, was because Valve fixed a very
important file checking bug within HL without warning.


I would even go as far as to say that what CSGuard used as a file
checking feature was a security flaw in HL1, which Valve fixed after
getting kicked for it from within the community. And while they did it
without advance warning they sure didn't without saying so.

Florian



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