Try the Unreal engine. Absolutely everything is stored in the one file. Period. As far as I'm aware (trust me, there's NO DOCUMENTATION whatsoever) you need to restart the server every time you update the configuration file, that means if you have a system that adds bans to all servers, you'll have to restart them all to update that. The Battlefield engine. Admin.enableremoteadmin <rconpass> < I mean really, that's just one command, who wants to type an essay at their console to ban someone?
And I fail to see any other 'popular' game that gives you the interactive console that steam has, or the auto-completion of commands, even the cvarlist/cmdlist isn't implemented in a lot of newer games. They're far beyond a lot of developers (don't get me started on EA's choice of developers)
- Bruce "Bahamut" Andrews
Ian mu wrote:
p.s not sure what you mean by the rcon/variables part can you give some exampls of which ones you mean? Pretty much every game on the market has them, and some games have a lot better intuitive web interface for it all with a console through that, but ability to do map lists, bans, admin groups, all that stuff all inbuilt into the game, so I'd say if anything Valves is lagging really and leaving more up to third partys to resolve (as to most games, not pointing that one solely at Valve).
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

