Try the Unreal engine.  Absolutely everything is stored in the one
file.  Period.  As far as I'm aware (trust me, there's NO DOCUMENTATION
whatsoever) you need to restart the server every time you update the
configuration file, that means if you have a system that adds bans to
all servers, you'll have to restart them all to update that.
The Battlefield engine.  Admin.enableremoteadmin <rconpass> < I mean
really, that's just one command, who wants to type an essay at their
console to ban someone?

And I fail to see any other 'popular' game that gives you the
interactive console that steam has, or the auto-completion of commands,
even the cvarlist/cmdlist isn't implemented in a lot of newer games.
They're far beyond a lot of developers (don't get me started on EA's
choice of developers)

- Bruce "Bahamut" Andrews



Ian mu wrote:

p.s not sure what you mean by the rcon/variables part can you give
some exampls of which ones you mean? Pretty much every game on the
market has them, and some games have a lot better intuitive web
interface for it all with a console through that, but ability to do
map lists, bans, admin groups, all that stuff all inbuilt into the
game, so I'd say if anything Valves is lagging really and leaving more
up to third partys to resolve (as to most games, not pointing that one
solely at Valve).

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