Is this is used only for CS:S ?
----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 6:00 PM
Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?


For custom maps that have new resources (such as models or sounds) you
need a file in the maps directory called <map name>.res that lists all
the custom resources required by that map. It should contain the list of
files that a client will download when they get the custom map from the
server.
The format of the file is:
-----------------------------------------------
"resources"
{
"blabla.txt" "file"
"sounds/blabla2.txt" "file"
}
--------------------------------------------------
Note the "file" parameter, the .res file consists of key values pairs
and each value parameter must be "file" for map resource files.

This file is needed for both in game downloading and for the http
external downloader.

- Alfred



----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Friday, December 03, 2004 11:43 AM To: [EMAIL PROTECTED]
Subject: [hlds] Mr. Reynolds - .RES or .LST?

Mr. Reynolds,

RE: CS:Source WinSRCDS - is there any official information available
that would explain how to properly setup files for HTTP fast
download?

There are numerous concerns (reading on SteamPowered and visiting
with other
admins) that WinSRCDS Servers have an issue serving the resources for
custom maps (only .BSP files are transmitting) and no one is clear on
which, or how-to, setup .RES or .LST files for HTTP download with
CS:S.

Thank you very much in advance.

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