In a bold display of creativity, Mariusz Zielinski wrote:
Well, I agree with you that splitting main thread (the one that decides what's
going in in source virtual world) into smaller ones will probably give no
performance boost but there are tasks like writing logs, admin console,
remote console, some kind of less time dependend, greater logic that may
offload cpu when put in another threads (=CPU's). I belive "NeverWinter
Nights" server works on these principles.

I honestly can't imagine that offloading the console or logs could possibly generate much of a performance boost even if it were magically added with no work involved. As it is, the work involved in doing so couldn't possibly provide the same benefits for the cost as any number of other optimizations could.

--
Eric (the Deacon remix)

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