Hello Alfred

I didn't think there was an issue with the bots in CS:S, they were working
fine after a few alterations on my server when it was in beta.
But were disabled by later updates :(

So I will be looking forward to the new year then :)

Thanks
Paul

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Alfred Reynolds
> Sent: Thu 16 December 2004 07:21
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] no representative texture for material ...
>
> Bots are the next big feature we are working on, should be very early
> next year.
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul
> Kirby Sent: Wednesday, December 15, 2004 11:16 PM To:
> [EMAIL PROTECTED] Subject: RE: [hlds_linux] no
> representative texture for material ...
>
> > Thanks Alfred :)
> >
> > Also just a quick question before I go...
> > Any news on when the bots are to be re enabled on CS:S ?
> >
> > Thanks in advance
> > Paul
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Alfred Reynolds Sent: Thu 16 December 2004 05:52
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds_linux] no representative texture for
> material ...
> > >
> > > The next update will remove that warning, its only a
> problem if you
> > > are trying to render textures to the screen (which dedicated
> > > servers do not).
> > >
> > > - Alfred
> > >
> > > ----Original Message----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On
> Behalf Of Elmer
> > > Fudd Sent: Sunday, December 12, 2004 3:23 PM To:
> > > [EMAIL PROTECTED] Subject: Re: [hlds_linux] no
> > > representative texture for material ...
> > >
> > > > happens to everyone, doesnt affect anything, dont worry about it
> > > >
> > > >
> > > > On Sun, 12 Dec 2004 21:44:35 -0000, Paul Kirby
> > > > <[EMAIL PROTECTED]> wrote:
> > > > > Hello All
> > > > >
> > > > > Just asking when the following bug will be fixed:
> > > > >
> > > > > Executing dedicated server config file
> > > > > CMaterial::GetNumAnimationFrames:
> > > > > no representative texture for material sprites/zerogxplode
> > > > > CMaterial::GetNumAnimationFrames:
> > > > > no representative texture for material sprites/wxplo1 ...
> > > > > CMaterial::GetNumAnimationFrames:
> > > > > no representative texture for material sprites/glow01
> > > > > CMaterial::GetNumAnimationFrames:
> > > > > no representative texture for material sprites/glow The
> > > > > Navigation Mesh was built using a different version
> of this map.
> > > > >
> > > > > There was a lot more of the above lines.
> > > > >
> > > > > It's been like this for me since the CS:S Beta :(
> However these
> > > > > files do exist but in the hl2/materials/sprites/...
> > > > >
> > > > > Is the hlds having problems mapping/linking to those files?
> > > > >
> > > > > Any help is welcome.
> > > > > Thanks in advance
> > > > > Paul Kirby
> > > > >
> > > > > _______________________________________________
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> >
> >
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