Hello Alfred I didn't think there was an issue with the bots in CS:S, they were working fine after a few alterations on my server when it was in beta. But were disabled by later updates :(
So I will be looking forward to the new year then :) Thanks Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Alfred Reynolds > Sent: Thu 16 December 2004 07:21 > To: [EMAIL PROTECTED] > Subject: RE: [hlds_linux] no representative texture for material ... > > Bots are the next big feature we are working on, should be very early > next year. > > - Alfred > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Paul > Kirby Sent: Wednesday, December 15, 2004 11:16 PM To: > [EMAIL PROTECTED] Subject: RE: [hlds_linux] no > representative texture for material ... > > > Thanks Alfred :) > > > > Also just a quick question before I go... > > Any news on when the bots are to be re enabled on CS:S ? > > > > Thanks in advance > > Paul > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > Alfred Reynolds Sent: Thu 16 December 2004 05:52 > > > To: [EMAIL PROTECTED] > > > Subject: RE: [hlds_linux] no representative texture for > material ... > > > > > > The next update will remove that warning, its only a > problem if you > > > are trying to render textures to the screen (which dedicated > > > servers do not). > > > > > > - Alfred > > > > > > ----Original Message---- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On > Behalf Of Elmer > > > Fudd Sent: Sunday, December 12, 2004 3:23 PM To: > > > [EMAIL PROTECTED] Subject: Re: [hlds_linux] no > > > representative texture for material ... > > > > > > > happens to everyone, doesnt affect anything, dont worry about it > > > > > > > > > > > > On Sun, 12 Dec 2004 21:44:35 -0000, Paul Kirby > > > > <[EMAIL PROTECTED]> wrote: > > > > > Hello All > > > > > > > > > > Just asking when the following bug will be fixed: > > > > > > > > > > Executing dedicated server config file > > > > > CMaterial::GetNumAnimationFrames: > > > > > no representative texture for material sprites/zerogxplode > > > > > CMaterial::GetNumAnimationFrames: > > > > > no representative texture for material sprites/wxplo1 ... > > > > > CMaterial::GetNumAnimationFrames: > > > > > no representative texture for material sprites/glow01 > > > > > CMaterial::GetNumAnimationFrames: > > > > > no representative texture for material sprites/glow The > > > > > Navigation Mesh was built using a different version > of this map. > > > > > > > > > > There was a lot more of the above lines. > > > > > > > > > > It's been like this for me since the CS:S Beta :( > However these > > > > > files do exist but in the hl2/materials/sprites/... > > > > > > > > > > Is the hlds having problems mapping/linking to those files? > > > > > > > > > > Any help is welcome. > > > > > Thanks in advance > > > > > Paul Kirby > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

