I run between 10 and 20 on the same config depending on how well the
popular maps are built.
Running primarily assault lith and de_prodigy limits me to the 10
servers while running core maps minus havana and chateau I can run as
many as 20.

All with no lag, no choke.

The srcds servers might get close to 1000Gb per month when combined with
autodownload.

It's all in the tuning.

Sebastian wrote:

we run 5 servers on a dual 2.4ghz xeon 2gb ram

1 28 player cs source
1 12 player cs source
1 22 player cs 1.6
1 32 player ET
1 14 player UT

----- Original Message -----
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 21, 2004 12:20 AM
Subject: Re: [hlds_linux] server cpu preference




Go with the Opterons!
I ran 4 24 player CS server on one box.
3 of them downloaded custom maps content from a webserver running on the
same box.
When all 4 server were filled up I messured a overall system load of


around


80% CPU and about 50% 2GB RAM.
Players didn't complain about lag once.
I got dissapointed by Xeons though.

Tom

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 20, 2004 9:20 PM
Subject: [hlds_linux] server cpu preference




I know we have beat this dead horse a thousand times but here it goes
again.
Im not asking if intel is better than amd or vice versa as a cpu company
etc. I just want to know out of the following 2 configurations what


would


give me more performance in a multi cs-server aspect. Anyone running
either
of these 2 configs?

2x 242 CPU (1.6GHz) (1MB cache)
80GB 7200RPM HDD
1GB ECC RAM

or

2x 2.4GHz Hyperthreading
160 GB HDD (2 x 80)
1 GB RAM


-- Dedicated Servers Available East Coast Only - 1200gb BW p4 thru xeon - AIM: gotgameservers



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