In a bold display of creativity, William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?

Just a bit of anecdotal deduction, here, but it sounds like mp_chattime functionally sets the minimum time for people to chat, not the maximum amount of time before it starts loading the next map. So if you set mp_chattime to 5, it doesn't mean the map will necessarily start changing 5 seconds after the last round's end, but rather that it will allow players a minimum of 5 seconds to chat about the round before it will allow player input to trigger the changing of maps. It seems like it really does take an active input from a player (i.e. +attack) to trigger the map change to take place, at least until it hits the built-in 2 minutes limit.

--
Eric (the Deacon remix)

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