Correct, left mouse click or whatever it's setup as. Quake3 (possibly
2 and 1 as well?), and any q3 based game I've played in MP mode are
quite the same, even to the point where the word ready appears next to
a players name when they +attack to show that they're ready. If all
players do it, the map changes, if they all don't, then you can still
chat.


On Mon, 03 Jan 2005 12:32:13 -0500, William Warren
<[EMAIL PROTECTED]> wrote:
> what is +attack?  is the the primary fire button?
>
>
> Eric (Deacon) wrote:
>
> > In a bold display of creativity, William Warren wrote:
> >
> >> so is there anyway to cvar to force the server to instantly
> >> change the maps instead of it ignoring the mp_chattime which it
> >> apparently does?
> >
> >
> > Just a bit of anecdotal deduction, here, but it sounds like mp_chattime
> > functionally sets the minimum time for people to chat, not the maximum
> > amount of time before it starts loading the next map.  So if you set
> > mp_chattime to 5, it doesn't mean the map will necessarily start
> > changing 5 seconds after the last round's end, but rather that it will
> > allow players a minimum of 5 seconds to chat about the round before it
> > will allow player input to trigger the changing of maps.  It seems like
> > it really does take an active input from a player (i.e. +attack) to
> > trigger the map change to take place, at least until it hits the
> > built-in 2 minutes limit.
> >
> > --
> > Eric (the Deacon remix)
> >
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>
> --
> My "Foundation" verse:
> Isa 54:17  No weapon that is formed against thee shall prosper;
> and every tongue that shall rise against thee in judgment thou
> shalt condemn. This is the heritage of the servants of the LORD,
> and their righteousness is of me, saith the LORD.
>
> -- carpe ductum -- "Grab the tape"
> CDTT (Certified Duct Tape Technician)
>
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