You can always contact me directly via the reply email address on this message. I will forward this email to our LAN gaming crew.
- Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kennycom Sent: Wednesday, February 09, 2005 9:41 PM To: [email protected] Cc: [EMAIL PROTECTED] Subject: Re: [hlds_linux] CSS Client server lookup on a LAN..Alfred? Alfred is there some way to talk to you in private or can you direct me to someone at valve/steam about how we can get something like an internal master server setup at the next 2 400man LAN's we will be running this year? With the problems of having a solid internet connection and steam having their own auth. problems at our first event we might be foregoing having one at the next 2 events. If we can come to some kind of agreement/setup then I think that valve/steam would come out looking good in the eyes of the 400 some odd gamers at the events. If anyone wants to see a write-up on our event you can check out the one THG did on it.... http://www.tomshardware.com/game/200502051/index.html SP_Kenny ----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[email protected]> Cc: <[EMAIL PROTECTED]> Sent: Monday, February 07, 2005 8:01 PM Subject: RE: [hlds_linux] CSS Client server lookup on a LAN..Alfred? > The "LAN" tab uses broadcast Ethernet packets to discover servers > using ports 27015 through 27020. > > - Alfred > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kennycom > Sent: Monday, February 07, 2005 7:04 PM To: > [email protected] Cc: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] CSS Client server lookup on a LAN..Alfred? > >> Does anyone have any comments on this? >> >> >> ----- Original Message ----- >> From: "Kennycom" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Cc: <[EMAIL PROTECTED]> >> Sent: Friday, February 04, 2005 1:02 AM >> Subject: [hlds_linux] CSS Client server lookup on a LAN >> >> >> > Hey folks, >> > >> > Let me start off with what our situation is... >> > >> > This past weekend we were part of the network/server team at a >> > 400man LAN event. One of the small problems we had was not everyone >> > could see all of the CSS servers that were being hosted. There were >> > 14 CSS official servers, 10 of which were tourney. Source was not >> > the only game to give us this problem.. But since CSS was one of >> > the more played games we are starting with it. >> > >> > sv_lan was set at 1 >> > >> > We were running a 350+ node private network using the 10.x.x.x >> > range with 255.255.0.0 mask >> > >> > We are working on streamlining the network a bit >> > >> > We have 2 more of these events to host this year and we would like >> > to get a better feel for what the client/server interaction is for >> > network lookup/announce. >> > >> > Does setting the sv_lan 1 not only remove the server/client auth >> > but make it so that the above network setup is out of the question? >> > >> > Would using sv_lan 0 with the auth ports for the server blocked >> > work? We have limited internet bandwidth for these events, and >> > unfortunately steam was having issues on the weekend of our last >> > event and left a lot of gamers unhappy about not being able to log >> > into their account, while others could. We did have the client >> > steam auth ports open..... >> > >> > Thanks, >> > >> > SP_Kenny >> > >> > >> > >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

