Tickrate is the number of simulation steps the game runs a second, FPS
is the number of input loops run a second.

The command format is:
-tickrate <hz>

So for 85 steps per second you would type:
-tickrate 85

Note that the raw FPS value displayed by the dedicated server is
decoupled from the tickrate (one frame may not equal one tick).

Any value between 33 and 100 should be okay. Note that the higher the
tick rate the higher the CPU usage (it is not quite proportional to the
increase, but it can be close).

The "stats" command is still on the TODO list.

- Alfred


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christoph
Franke
Sent: Friday, February 25, 2005 9:27 AM
To: [email protected]
Subject: [hlds_linux] [srcds] New tickrate option

--
Hello there,

the recent changelog for the srcds/hl2/css update contains the following
line:

"Server tickrate can be specified with -tickrate"

What is this tickrate for, and what values are valid? I remember a
sys_tickrate option for hlds, which if raised reduced ping and lifted
the cpu load by increasing the frames the server generated. Is this the
source variant? And - by the way - is it still possible to collect
information about the cpu usage? The sv_stats cvar still exists, but the
stats command doesn't.

Regards

Christoph
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