Hi,

when you want to host one Server, take 200HZ ! If you
want more Server, take 300HZ. Thats enough for 2-3
full 16 Slot Server 1.6/CS:S
www.aargh.at
You dont need oingbooster, the pings are very nice and no
laggs. believe me ;-)


----- Original Message ----- From: "Bas Verhoeven" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, March 19, 2005 8:37 PM Subject: [hlds_linux] CS1.6 Dedicated server: Performance problems


(My apologies if this is received twice, but I think I submitted my
previous
mail with the wrong mail account)

Hi,

I'm running a CounterStrike 1.6 server on a P4 3.0GHz (ht) running Debian
Linux sarge/testing. The kernel is a custom kernel, version 2.4.28, with
patches from http://www.plumlocosoft.com/kernel/ (which appears to be
updated to 2.4.28 by now, but the patches seem to be the same, variable hz
was set to 1000).

All appears to run fine, but when about 4 players connect, the ping jumps
from +/- 20ms to 120-200ms and the fps gets as low as 30 - 50 fps, the cpu
load is about 40%:

CPU   In    Out   Uptime  Users   FPS    Players
40.00 12.61 13.90      89     5   50.34       4

The server is started with: ./hlds_run +ip 62.212.xx.xx -game
cstrike -pingboost 2 +map de_dust2 +maxplayers 32 -tos.

I tried starting with pingboost/tos and without it, but it didn't solve
much
if anything.

The machine is colocated so the connection itself should not be a problem,
also can't be the running processes as there aren't any except the CS
Server
and SSHD.

My first guess would be the kernel, but I don't feel like 'just'
recompiling
the kernel on a colocated box without knowing for sure it's going to help.

Any help would be appreciated.

Sincerely yours,
Bas Verhoeven


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