Original message from wArgOd:

> I'm not impressed with their (steambans) execution.

I am not impressed with their judgement either.  I've had a few people
obviously hacking on my server and looked up their steamID there, which
was listed as being let off the hook.  Perhaps they want to play it
safe, but enough is enough these days.  My server is flooded with
hackers and myg0t ragers on a daily basis, despite having admins on at
nearly all times, a ban list over 1000, and every trick I can think of
enabled via mani and some scripts I wrote.

What we really need is an engine which cannot be easily exploited.
Trying to maintain a blacklist only goes so far.  The kiddies have an
unlimited supply of disposable steamID's using a hacked client and only
IP bans have any effect, and even then a lot of them use DHCP-supplied
IPs and know how to get a new one from the pool.  Not to mention, it
seems like there are more troublemakers than actual players..

Running a public server is becoming an unrewarding and frustrating
experience lately; the MPC cheats download list is a few pages long with
the various hacks we know so well from cs 1.6 that give them an unfair
advantage, and myg0t works overtime to find and exploit the many
problems with the engine.

VAC2..  Please?


--
Chris

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