I cannot reproduce this exact problem. I start two servers with the
following command lines:
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27020
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27030


And the first server binds to 27020 and the second to 27031 (that is a
bug, it is one higher than it should be, we will look into that). I
cannpt get the first server to bind to 27030.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Wednesday, April 06, 2005 6:49 AM
To: [email protected]
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

--
On Apr 06, 10:55, Stephen Nicholson wrote:
> Christoph Franke wrote:
> >
> >Since the update there is a problem with the ip/port bindings.
> >Currently there are 2 srcds instances on my multihome system: cs:s
> >server on ip A with port 27015 and hl2mp on ip B with port 27030. But

> >starting with the update the cs:s server globally catches the port
27030 on start.
> >
>
> I've got the same thing on a server running two instances of CSS (Same

> ip). The first server grabs 27030 which I used for the second server.

Same here.
This is not the first time you make an update which broke the ip/port
binding system :/

A very fast update for a fix is really needed.

--
DjoDjo
--
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