I believe that the two servers also must be bound to different IPs to
reproduce the bug.

On Apr 6, 2005 2:21 PM, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> I cannot reproduce this exact problem. I start two servers with the
> following command lines:
> ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
> -port 27020
> ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
> -port 27030
>
> And the first server binds to 27020 and the second to 27031 (that is a
> bug, it is one higher than it should be, we will look into that). I
> cannpt get the first server to bind to 27030.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
> Johann
> Sent: Wednesday, April 06, 2005 6:49 AM
> To: [email protected]
> Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
> update
>
> --
> On Apr 06, 10:55, Stephen Nicholson wrote:
> > Christoph Franke wrote:
> > >
> > >Since the update there is a problem with the ip/port bindings.
> > >Currently there are 2 srcds instances on my multihome system: cs:s
> > >server on ip A with port 27015 and hl2mp on ip B with port 27030. But
>
> > >starting with the update the cs:s server globally catches the port
> 27030 on start.
> > >
> >
> > I've got the same thing on a server running two instances of CSS (Same
>
> > ip). The first server grabs 27030 which I used for the second server.
>
> Same here.
> This is not the first time you make an update which broke the ip/port
> binding system :/
>
> A very fast update for a fix is really needed.
>
> --
> DjoDjo
> --
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> --
>
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