Except you still can't push objects with that on. On 5/11/05, Logan Reese <[EMAIL PROTECTED]> wrote: > Just found out how to yesterday when someone posted to this list on how to > restrict access to it: > > sv_turbophysics 1 > > makes for FUN gameplay :)... love it. > > Logan Reese > Application Developer > [EMAIL PROTECTED] > http://www.insomnia365.com > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Michael McKoy > Sent: Wednesday, May 11, 2005 10:03 AM > To: [email protected] > Subject: [hlds_linux] CSS and bouncing > > I've tried to play with this a few times, unsuccessfully, with cvars such > as sv_bounce and sv_pushaway_* > > Is there ANYWAY to stop the "bounce off physics objects" behavior? > Everyone in my community says they've been on servers where this didn't > occur, but I can't find a way to remove the "pinball effect" > > One of my biggest disappointments in CSS was that you couldn't move or > stand on physics objects like the early demo videos showed, like the guy > blocking a doorway with a big cabinet. But more annoying is how touching > objects bounces you backwards.. (I hear this is not something specific to > CSS however, but that its a mapping option that VALVe apparently chose to > employ for the stock maps. I'm not a mapper though so) > > So how do I eliminate that? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

