if you look at some of the custom maps out there things behave much
more like you'd think they should. One of the de_nuke maps has barrels
that you can stand on and move around, etc. I first noticed that right
after valve released an update, and I thought maybe they'd fixed the
goofy physics stuff. But then as soon as the server was on one of the
stock maps I found the same goofy physics were still there. It is
definitely a mapping choice.

On 5/11/05, Michael McKoy <[EMAIL PROTECTED]> wrote:
> I've tried to play with this a few times, unsuccessfully, with cvars such
> as sv_bounce and sv_pushaway_*
>
> Is there ANYWAY to stop the "bounce off physics objects" behavior?
> Everyone in my community says they've been on servers where this didn't
> occur, but I can't find a way to remove the "pinball effect"
>
> One of my biggest disappointments in CSS was that you couldn't move or
> stand on physics objects like the early demo videos showed, like the guy
> blocking a doorway with a big cabinet. But more annoying is how touching
> objects bounces you backwards.. (I hear this is not something specific to
> CSS however, but that its a mapping option that VALVe apparently chose to
> employ for the stock maps. I'm not a mapper though so)
>
> So how do I eliminate that?
>
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--
Clayton Macleod

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