Here's some more data on this that I was able to determine after many hours of testing on Saturday.
For reference here's my bot.cfg which until the update I called from server.cfg: bot_prefix "[H]ot |" bot_difficulty 1 bot_chatter radio bot_join_after_player 0 bot_quota 4 bot_quota_mode fill The problem seems to be that executing the cfg before the server has authenticated with the steam servers causes two things to happen, first the bot's won't join the server, and second no real players will be able to join any team other than spectator. If the cfg is manually executed after the server authenticates and goes online then everything works normally and the bot configuration survives a map change. If the cfg is executed to soon (i.e. in conjunction with server.cfg) then it breaks the server and if it's executed with server.cfg on a subsequent map change it will also break the server. I experimented with a delay in the bot.cfg essentially delaying the execution of bot.cfg by 200-400 ticks which worked fine for the first 5 of my 8 servers but broke for the last three (increase in auth time??) and would break the 5 working servers on map change. Thanks for the forthcoming fix Alfred, please let me know if you need any additional information Brian "Duck" Holmes [H]ard|Gaming founder www.hardgaming.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, May 16, 2005 2:55 PM To: [email protected] Cc: [email protected] Subject: [hlds_linux] RE: [hlds] Alfred: BOT Problem, Teams Full - latest update We are working on a fix for the problem of bots filling up all teams. Right now the only work around is to disable bots (or to manually trigger them once a player has joined the game after map change). A fix should be out later this week for this problem. - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, May 16, 2005 12:34 PM To: [email protected]; [email protected] Subject: [hlds] Alfred: BOT Problem, Teams Full - latest update > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] Any chance of > getting a comment regarding the BOT problem causing teams to report > "full" and everyone sittingin SPECTATE mode? > > ________________________________ > > From: [EMAIL PROTECTED] on behalf of Alfred Reynolds > Sent: Mon 5/16/2005 3:31 PM > To: [email protected] > Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing > > > > To repeat myself, getting "Could not establish connection to Steam > servers" will NOT effect the operation of your server in any way > right now UNLESS you have used the VAC2 beta flag. If you see this > message it could be because of two causes, either your connectivity > to our servers OR our servers are undergoing maintenance (which > during this beta period is common). If over the course of a few days > you never get a successful connection then follow the instructions I > email earlier to debug the problem (using the dping tool). > > Enabling sv_enableoldqueries is not recommended. > > - Alfred > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer > Sent: Monday, May 16, 2005 12:14 AM To: [email protected] > Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing > > > -- > > [ Picked text/plain from multipart/alternative ] Well the CTF server > > is down twice in as many days. After updating I was having problems > > and I implemented the "sv_enableoldqueries 1" solution for third > > party server monitoring and then it started working fine. Later, it > > crashed from a "sv_broadcastmessage" error which resulted in the > > unable to read memory at an address location error. After that all > > I get is a "Could not establish connection to Steam servers" error. > > I hope there is a solution quickly as there are many servers > > idleing and maybe a more aggresive testing strategy before future > > 'update' > > releases. > > > > > > > > --------------------------------- > > Yahoo! Mail > > Stay connected, organized, and protected. Take the tour > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

