HAHA!! Note your usage of words : "... help in
tracking the problem..." HAHA!! What "problem". Looks like it works fine.
Now if they would make everyone play with completely default settings, lock
out all custom editable client configurations maybe the playing field could
be leveled. Possibly set the clients to auto-detect cpu, video, and monitor
settings and set them accordingly. All these years of tweaks and geeks to a
game that has caused more problems that it's worth. All of this effort, time
and money completely devoted to squeaking out every last drop of advantage,
note I didn't say performance. All time that could be used to improve the
quality, stability and reliability of the game itself.

Keeping true to the HLDS tradition I'll keep it on topic with server
operations. We've now got CALeague describing that all servers run a 100
tickrate that does nothing for the actual performance of the game servers
itself. The madness has spread like a virus throughout the game. Another
example is that directly quoted from many of the older Valve developers has
been that HLDS is specifically optimized to run on Windows yet everyone
claims that a Linux OS can run it better. All quoting hit detection
performance as being the "key" to this difference. My suggestion is simply
optimize two versions of HLDS. One for Windows and one for Linux. Lock all
variables both server and clientside. If the client wants to change their
resolution fine but all of these extras take away from what's important to
this list. Quality. Stability. Reliability. We've got half the community of
server administration in this game trying to make the server work on their
home connections and ultimately poisoning the game itself. If all servers
were run on quality machines with quality bandwidth it would make all of
this talk of "tweaking" the server settings mute and leave more time to
actually develop the game.

/me throws on the flame-retardant suit and clicks SEND.

Ray S.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vapor
Sent: Saturday, June 18, 2005 3:59 AM
To: [email protected]
Subject: Re: [hlds_linux] VAC2 actually detecting & banning?

> I only play on my own CS:S servers which are running -vacbeta. CS:S
> is the only steam game I have run in over 6 months. I do regularly
> run a program which holds r_3dsky at 0 for testing purposes (which I
> can send you on request), which I understand is most likely
> classified as a cheat. Other than that, system clean.

As an afterthought, if this was not meant to happen the steamid may help in
tracking the problem: 0:0:21637

Can anyone else confirm they are seeing/having reported bans from VAC2?

Brett

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