Hi Guys, At the moment we have a machine with the following specs:
Dual Xeon 2.8GHz (HT enabled in the kernel) 1GB RAM 74GB 10k RPM SCSI Hard Drive I'm running 2.6.12 kernel with the hz/user_hz tweak (=1000). At the moment we have 2x 12 man privates that are full 100% of the time. These are running with pingboost 2 and sys_ticrate 500. FPS on these two servers is almost always 500. System load is around 1.0. However, when we attempt to run a 3rd HLDS with the same pingboost/ticrate settings, FPS on all 3 servers drop significantly (and randomly) below 100. Load hits about 2.10. When we kill the 3rd process, load drops back to ~1.0 and we get 500 fps on the other two servers again. We are under the assumption that the processor can handle 3 instances of HLDS without a problem. But we're not sure why this 3rd HLDS process is making such a big difference in game server performance. Does anyone have any ideas? Is it the RAM? Have we configured the kernel wrong? Any suggestions would be very helpful! Thanks! - Matt _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

