as ive said, world isn't perfect, and people aint lets go a bit deeper. forget about multicast for a second. why should the server really send the *whole* snapshot to the client? why dont we frestrum out the view on the server side and send only the needed data to each client? we kill all the wallhacks in their basis and minimize the data sent. to avoid large cpu impact, it could be done at least by tracing boundary spheres and pairing visibility factor to avoid double checking. for the wallhacks - it will still be visible if to hide behind a box, but whatever. in the deep future this could be done with multicasting as well. we group clients into visibility groups and put them dinamically on a seperate multicast channel.
2005/7/18, Clayton Macleod <[EMAIL PROTECTED]>: > Do you honestly think if it served no purpose they'd leave it in? > > On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > > on the lan env its spoofable even with encryption, exploits are in the > > wild, its a matter of sniffing the challange, so on that arena this > > doesn't change anything. > > > -- > Clayton Macleod > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

