Here is the scenerio: A map has 40 Spawnpoints. A server has 50 player slots. This will lead to an error to 10 players that want to enter the game, due to the map not having enough spawnpoints.
Here is the idea: Spawn all the players that can be spawned. As soon as there are no spawnpoints left to spawn someone, enable delayed spawn. (As soon someone walks away from his spawnpoint, spawn a new player there) Maybe this can be done in the form of a cvar (mp_delayedspawn 1/0) At least this will allow players to enter the map. I admit the solution isn't perfect but it doesn't require people to edit the map's entities. (which is a pain since most maps only have 40 spawns) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

