Is HLDS going to be updated to fix some of these issues that happened
during the update to VAC2's base. Alfred, can you look at optimizing
the VAC2 code. When the security module is disabled the issues still
exist, so I take it it had something to do with the intergration code.

On 7/20/05, Simon Lange <[EMAIL PROTECTED]> wrote:
> whatever u did it did reduce the load of the system from average 1.8 to 0.3
> with 70 slots filled... congratz
>
> Simon
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, July 21, 2005 2:55 AM
> To: [email protected]
> Subject: RE: [hlds_linux] Counter-Strike: Source update released
>
> We changed a linear search in the player models animation to a hard coded
> lookup (we didn't need the generic case for CS:S). We cached off some player
> bone computations (trading off memory for CPU). We also re-ordered some bot
> code to make them cheaper to run. We are working on some more optimisations
> for the next update.
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
> Sent: Wednesday, July 20, 2005 5:46 PM To:
> [email protected] Subject: RE: [hlds_linux]
> Counter-Strike: Source update released
>
> > Could I ask what was optimized?
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > > Sent: Thursday, July 21, 2005 12:38 PM
> > > To: [email protected]
> > > Subject: RE: [hlds_linux] Counter-Strike: Source update released
> > >
> > > This update helps both servers and clients.
> > >
> > > - Alfred
> > >
> >
> >
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--
DJ Fadyeyev
Founder
e-Plutonia

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