> 1. I see much greater cpu utilization for the hlds binary in linux than > I do Windows server 2003. Is this to be expected? Should I be running > my servers with different options? Not using the i686 binary?
I use the i686 binary. I can put 3 to 4 completely full CS 1.6 servers on a dual Xeon machine with Hyperthreading, plus other background tasks that aren't as active/intensive. When I still ran four games on one machine, I never saw more than 70% utilization total, though the numbers are suspect due to Hyperthreading. 70% came from using the 'top' command and hitting the key that collapses the CPU(s) information into a total rather than individual units. I never got about 4.0 load average and average 2.0-2.5 during busy evenings. Each process however claims to have anywhere from 30-80% of "one" CPU, but as someone said, those numbers are completely suspect due to hyperthreading. I'll try to get you some "stats" information when I get home from work. I leave the ticrate alone so most I'll see is 100fps. > 2. My servers stop respoding to queries. hlsw just shows the machine as > timed out. Same with the steam browser. Is anyone else > experiencing this type of problem? If I reboot the machine they > appear to show up fine, for a while. These servers even have players > playing if I load back the screen session. But I cant query the > server. Is this possibly because of the oldqueries changes? I can tell you that I am NOT experiencing this issue. I did however have to update HLSW to work with the latest query changes. But the servers don't just "stop" responding to my knowledge. However, I do restart my game servers every morning. When you say "for a while", how long are you talking? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

