Problem is with mpsafenet. It seems the linux emulation layer is having a problem on close() with mpsafenet turned on.
Add "debug.mpsafenet=0" in /boot/loader.conf and it will fix it. Performance will be reduced slightly (game server hosting people won't notice it anyways) At 08:48 PM 8/24/2005, e-Plutonia wrote:
Apparently, its now on AMD64, however it works on Dual CPU (SMP) Single Core systems, and doesn't function at all on Dual CPU (SMP) Dual Core systems, this is strange as I thought this was Intel HT Related. DebugAssert Expr: ( close( m_pImpl->m_Socket ) ) == 0 Line: 582 File: ../Engine/Src/ContentServerBlockingConnection.cpp Abort (core dumped) 01-nyc# uname -mrs FreeBSD 5.4-RELEASE-p6 amd64 -- DJ Fadyeyev Founder e-Plutonia _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

