Problem is with mpsafenet. It seems the linux emulation layer is
having a problem on close() with mpsafenet turned on.

Add "debug.mpsafenet=0" in /boot/loader.conf and it will fix it.
Performance will be reduced slightly (game server hosting people
won't notice it anyways)

At 08:48 PM 8/24/2005, e-Plutonia wrote:
Apparently, its now on AMD64, however it works on Dual CPU (SMP)
Single Core systems, and doesn't function at all on Dual CPU (SMP)
Dual Core systems, this is strange as I thought this was Intel HT
Related.

DebugAssert
Expr: ( close( m_pImpl->m_Socket ) ) == 0
Line: 582
File: ../Engine/Src/ContentServerBlockingConnection.cpp
Abort (core dumped)

01-nyc# uname -mrs
FreeBSD 5.4-RELEASE-p6 amd64

--
DJ Fadyeyev
Founder
e-Plutonia

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G. Stanley
Engineering
Velocity Servers, DBA
[EMAIL PROTECTED]


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