By average load I assume you are referring to the 5minute average (the 1st
number out of the 3 along the top line of 'top'
If so, that does not represent CPU load, it represents how many processes
are waiting for cycle time iirc.
Regards,
----- Original Message -----
From: "Simon Lange" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, September 15, 2005 4:23 PM
Subject: RE: [hlds_linux] pre-load of DoD:Source server?!
Hi Mahmoud
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Mahmoud Foda
Sent: Thursday, September 15, 2005 5:00 PM
To: [email protected]
Subject: Re: [hlds_linux] pre-load of DoD:Source server?!
--
[ Picked text/plain from multipart/alternative ] ohhh riight.
Can't wait to get it and play around. But i bet it wont be
that much different then the release of CS:S. That was a bad
night. For client or server. So many weak servers running 64
man pubs. I mean they were Pentium 3's with 64 slots.
Which reminds me. Alfred, do you know what are good server
requirements to run a nice 32 slot server? I would imagine
that Dual Xeon's with HT should be good. But i also have a
machine thats 3.06GHz P4 w/ HT. A current 32slot server takes
like 65% CPU resource.
although im not alfred, i hope it helps u out. ;)
we have a public 64slot css custom server and a 40slot public css server
running. on both server there is mani_admin_plugin installed and several
custom content (models, skins, sounds) which are fetched from the
webserver
which ist hosted on the same machine besides a large secondary MX (mta)
and
dns (powerdns) and a database (mysql)...
the machine is a dual athlonMP2400+ 1.5gb ecc reg ram machine
average load of 0.8 - no lags no spikes
all running servers are 24/7 filled.
hope this helps u
Simon
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