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[ Picked text/plain from multipart/alternative ]
ps au does it for me. But i was running some linux performance programs.
They log averages. During heavy load and light loads of the day. But during
heavy loads it shows my machine running a 26 slot dod server, a 2nd 26 slot
dod server, 16 slot CS:S server, and a 16 slot hl2dm server. All amost full
and the CPU usage was like 80%. But knowing how dod is, i expect dod:s to
use more cpu resource then cs:s. But i'm wondering. Source supports 64
slots. I know CS:S maps were not made to support 64 players on a map. Maybe
a map like charlie could support 64 players but very few offical maps will
support 64 players. So i'm going to assume running a 32 slot dod:s server.
What kind of impact is that going to do on our server?
 It's just i dont expect many people to know this. Thats why i've asked
alfred because i'm sure they've tested the Source Dedicated Server like
crazy. If he can give me some of the machine's he has run DOD:S on and what
were there average CPU %

 On 9/15/05, aXeR (AmmoBOX) <[EMAIL PROTECTED]> wrote:
>
> By average load I assume you are referring to the 5minute average (the 1st
> number out of the 3 along the top line of 'top'
>
> If so, that does not represent CPU load, it represents how many processes
> are waiting for cycle time iirc.
>
> Regards,
>
> ----- Original Message -----
> From: "Simon Lange" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, September 15, 2005 4:23 PM
> Subject: RE: [hlds_linux] pre-load of DoD:Source server?!
>
>
> > Hi Mahmoud
> >
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> >> Mahmoud Foda
> >> Sent: Thursday, September 15, 2005 5:00 PM
> >> To: [email protected]
> >> Subject: Re: [hlds_linux] pre-load of DoD:Source server?!
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ] ohhh riight.
> >> Can't wait to get it and play around. But i bet it wont be
> >> that much different then the release of CS:S. That was a bad
> >> night. For client or server. So many weak servers running 64
> >> man pubs. I mean they were Pentium 3's with 64 slots.
> >> Which reminds me. Alfred, do you know what are good server
> >> requirements to run a nice 32 slot server? I would imagine
> >> that Dual Xeon's with HT should be good. But i also have a
> >> machine thats 3.06GHz P4 w/ HT. A current 32slot server takes
> >> like 65% CPU resource.
> > although im not alfred, i hope it helps u out. ;)
> > we have a public 64slot css custom server and a 40slot public css server
> > running. on both server there is mani_admin_plugin installed and several
> > custom content (models, skins, sounds) which are fetched from the
> > webserver
> > which ist hosted on the same machine besides a large secondary MX (mta)
> > and
> > dns (powerdns) and a database (mysql)...
> >
> > the machine is a dual athlonMP2400+ 1.5gb ecc reg ram machine
> > average load of 0.8 - no lags no spikes
> >
> > all running servers are 24/7 filled.
> >
> > hope this helps u
> >
> > Simon
> >
> >
> > _______________________________________________
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>
>
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