The time for the client release is perfectly known ...

And don't get confused by the -beta switch, I'm 100% sure this does NOT
mean the server has beta status. It's just the way they keep us from
downloading the last final peaces to get the server up - and that's
absolutely fine for me as I don't need a server running now, but when
the client is released ...and I'm happy I can preload all the server
stuff now so we can get started at release time !

Regards (and have fun),
Olly

Marcel wrote:

Hi,

Many thanks for the server preloading.

Can you give an ~ETA when the client version will be released?

- Marcel

| -----Original Message-----
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
| Sent: Monday, September 26, 2005 10:38 PM
| To: [email protected]; [email protected];
| [EMAIL PROTECTED]
| Subject: [hlds_linux] RE: Day of Defeat: Source server preload
|
| The preload is only available to hldsupdatetool users, if you use the
| Steam UI to run a server you must wait until the game is fully released.
|
| - Alfred
|
| -----Original Message-----
| From: Alfred Reynolds
| Sent: Monday, September 26, 2005 1:35 PM
| To: '[email protected]'; '[email protected]';
| [EMAIL PROTECTED]
| Subject: Day of Defeat: Source server preload
|
| We have made Day of Defeat: Source available to preload. You can preload
| it into a fresh location or with an existing Counter-Strike: Source or
| Half-Life 2: Deathmatch installation.
|
| To preload the server run:
|
| Win32:
| Hldsupdatetool -command update -game dods -beta preload
|
| Linux:
| ./steam -command update -game dods -beta preload
|
|
| Note that the preload does NOT give you a functional Day of Defeat:
| Source server, the last little bit of the server (a couple MB worth)
| will be released when the client is later today.
|
| If you forget to put "-beta preload" on the command line then you will
| not get the preload, so don't forget it.
|
| - Alfred
|
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| please visit:
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