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Good question, I actually hadn't checked the load averages, i'll keep an
eye on that too.

I know i've heard the warnings about 100 tickrate and using alot of cpu,
but I have plently of cpu!



Ian mu wrote:

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>I think I can recall 100tick not being recommended for 32 slot servers,
>however I'm not entirely sure of the full reasoning behind that if there is
>enough cpu available. Could it be its hitting some cap of how much data it
>can send within the maxrate?
> Just wondering is the fps dropping when you do a stats command, whats the
>"load" on the server in the top right corner of top when its laggy?
>
> On 9/29/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote:
>
>
>>Ok, my srcds's by default with no one playing on them use 0% cpu, and
>>140 to 160 megs of ram. Not 64.
>>
>>I told my one 24/7 cs_assault server -heapsize 256000 and it's still
>>only using 140 megs right now, is it supposed to go ahead and hold onto
>>all 256megs, or it will just use that when it needs to? Just wondering...
>>
>>As far as what I reported earlier on cpu usage, thats on 1 of the 4
>>logical cpus, not on the overall. The overall of the 4 is about 10 to 20%.
>>
>>I do have quite a few other srcds (6) running but there all usually 0%
>>cpu and 140megs of ram, ie doing nothing.
>>
>>-Jason
>>
>>Jason L. Schwab wrote:
>>
>>
>>
>>>First off, thanks everyone for the replies.
>>>
>>>I do have SMP and HP enabled, as some of you asked.
>>>I have tried 100 tickrate, versus 33 and 66, makes no difference, seems
>>>100 is best though.
>>>The machine has 2 gigs of physical DDR ram (ecc registered unbuffered)
>>>
>>>I will go ahead and try making the heapsize 256megs instead of the
>>>defaults.
>>>
>>>I'll post back the results of it running 32 players, with 256megs of
>>>heapsize under tickrate of 100.
>>>
>>>As far as disabling HT, I have considered that, I did that with the
>>>2.4.X kernel, didn't seem todo a whole lot as far as performance
>>>differences, but actually run worse honestly, I haven't tried on the 2.6
>>>kernel, though, maybe I will.
>>>
>>>It'll be full tonight i'm sure, always is, so thanks again guys.
>>>
>>>-Jason
>>>
>>>Deacon @[dgx] wrote:
>>>
>>>
>>>
>>>>We're running two 32 player DOD servers. One on CentOS 4.x and the
>>>>other
>>>>on Fedora Core RC3.
>>>>
>>>>Here is our starup info:
>>>>
>>>>Start command (Was using heapsize of 512000, but memory never seems
>>>>to be
>>>>the issue...at least not yet.
>>>>
>>>>./srcds_run -game dod +ip x.x.x.x +port xxxxx -heapsize 256000 -dll
>>>>addons/mani_admin_plugin_i486.so -secure +maxplayers 32 +map
>>>>dod_avalanche -tickrate 100 +fps_max 600 +exec server.cfg -autoupdate
>>>>-pidfile dod.pid & > /dev/null
>>>>
>>>>Crontab
>>>>*/5 * * * * renice -5 `cat /<doddir>/dod/dod.pid` >/dev/null 2>&1
>>>>
>>>>
>>>>With the server at 31/32 (reserved slot empty) we have the following:
>>>>PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
>>>>26219 dod1 10 -5 176m 107m 9484 S 81.2 10.8 25:09.27 srcds_amd
>>>>
>>>>We never seem to have memory issues... just CPU issues.
>>>>
>>>>We're running our servers on AMD 3000+ Barton Procs w/ 1 GB RAM and 1
>>>>
>>>>
>>80
>>
>>
>>>>GB 10K RPM HDD. We have one server using 100 mbps eth int and the other
>>>>using 10 mbps eth int. Using 10 or 100 mbps ints doesn't seem to make a
>>>>difference.
>>>>
>>>>Here is our server.cfg. Any suggestions on how to improve our
>>>>performance?
>>>>
>>>>//-----------------------------------------------
>>>>// Server Hostname
>>>>//-----------------------------------------------
>>>>
>>>>// hostname "Customer Name - Maintenance"
>>>>hostname "Customer Name"
>>>>
>>>>//-----------------------------------------------
>>>>// Server Location
>>>>//-----------------------------------------------
>>>>
>>>>sv_lan 0 // Change it to 1 if you want a LAN only
>>>>Server
>>>>sv_region 1 // contact & geo 0=US East , 1=US West, 2=
>>>>S. America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and
>>>>255=world.
>>>>sv_contact "" // Server contact name / url / email
>>>>
>>>>//-----------------------------------------------
>>>>// Server Passwords
>>>>//-----------------------------------------------
>>>>
>>>>rcon_password "" //Sets RCON Password for
>>>>server
>>>>// sv_password "" //Sets public/private
>>>>password
>>>>//sv_spectator_password "" //Sets Spectator Password
>>>>sv_rcon_minfailures 2 // # of failures needed before ban
>>>>sv_rcon_minfailuretime 600 // amount of time (seconds) failed
>>>>rcon attempts must occur within for the ban to be applied
>>>>sv_rcon_banpenalty 300 // minutes to ban. 300 = 5 hours.
>>>>sv_rcon_maxfailures 4 // similar to sv_rcon_minfailures,
>>>>Any IP that fails 3 rcon authentications
>>>>
>>>>//-----------------------------------------------
>>>>// Server Physics
>>>>//-----------------------------------------------
>>>>
>>>>sv_rollangle 0
>>>>mp_facefronttime 600
>>>>mp_flashlight 1
>>>>sv_turbophysics 0 // (Default 0)
>>>>sv_stopspeed 100 // Minimum stopping speed when on ground
>>>>(default
>>>>100)
>>>>sv_friction 4 // world friction (default 4)
>>>>sv_gravity 800 // world gravity (default 800)
>>>>sv_waterfriction 1 // world water friction (default 1)
>>>>sv_accelerate 10 // (Deault 10)
>>>>sv_airaccelerate 10 // (Deault 10)
>>>>sv_wateraccelerate 10 // (Deault 10)
>>>>sv_maxspeed 320 // max player speed (default 320)
>>>>sv_stepsize 18 // player stepsize - dont mess with this
>>>>(default
>>>>18)
>>>>
>>>>//-----------------------------------------------
>>>>// Server Time & Play Limits
>>>>//-----------------------------------------------
>>>>
>>>>mp_winlimit 0 // Number of captures before map restart
>>>>mp_friendlyfire 0 // 1= On 0 = Off
>>>>mp_timelimit 45 // 30 minutes a map
>>>>mp_fraglimit 180 // set fraglimit before mapchange (Default 0)
>>>>//mp_warmup_time 30 // 30 seconds of warmup time (aka insult time)
>>>>mp_autocrosshair 0 // 1= On 0 = Off
>>>>mp_flashlight 1 // 1= On 0 = Off
>>>>mp_allowNPCs 0 // 1= On 0 = Off - allow bots
>>>>sv_alltalk 0 // teamplay talk all (1) or team only (0)
>>>>sv_voiceenable 1 // enable voice on server
>>>>sv_pausable 0 // disable pause on server (set this to 0
>>>>always)
>>>>sv_cheats 0 // disable cheats (set this to 0 always)
>>>>sv_allowupload 0 // allow players to upload sprays (default 1)
>>>>sv_allowdownload 1 // allow sprays and map content to be downloaded
>>>>(default 1)
>>>>decalfrequency 30 // how often players can spray tags (default 10)
>>>>mapcyclefile mapcycle.txt // map cycle for this server
>>>>mp_chattime 15 // amount of seconds players can chat after the
>>>>game is over
>>>>motdfile "motd.txt" // The MOTD file to load
>>>>sv_downloadurl "" // Web Location for high speed map
>>>>downloads
>>>>
>>>>//-----------------------------------------------
>>>>// Server Player Limits
>>>>//-----------------------------------------------
>>>>
>>>>mp_autoteambalance 1 // 1= On 0 = Off
>>>>mp_limitteams 1 // Sets the number of players a team my be
>>>>unbalanced by. Set 0 to disable.
>>>>mp_forcecamera 0 // 1= On 0 = Off
>>>>mp_allowspectators 1 // 1= On 0 = Off
>>>>sv_noclipaccelerate 5 // (Default 5)
>>>>sv_noclipspeed 5 // (Default 5)
>>>>sv_specaccelerate 5 // (Default 5)
>>>>sv_specspeed 3 // (Default 3)
>>>>sv_specnoclip 1 // (Default 1)
>>>>
>>>>//-----------------------------------------------
>>>>// Server Weapon Limits
>>>>//-----------------------------------------------
>>>>
>>>>mp_weaponstay 1 // 1 = On 0 = Off
>>>>mp_limit_allies_assault 32
>>>>mp_limit_allies_mg 2
>>>>mp_limit_allies_rifleman 32
>>>>mp_limit_allies_rocket 1
>>>>mp_limit_allies_sniper 3
>>>>mp_limit_allies_support 32
>>>>mp_limit_axis_assault 32
>>>>mp_limit_axis_mg 2
>>>>mp_limit_axis_rifleman 32
>>>>mp_limit_axis_rocket 1
>>>>mp_limit_axis_sniper 3
>>>>mp_limit_axis_support 32
>>>>
>>>>//-----------------------------------------------
>>>>// Server Performance Variables
>>>>//-----------------------------------------------
>>>>
>>>>sv_instancebaselines 0 // Enable instanced baselines - Saves
>>>>network overhead (Default 1)
>>>>sv_forcepreload 1 //Force server side preloading
>>>>(default 0)
>>>>sv_maxrate 8000 // Max bandwidth rate allowed on server, 0
>>>>== unlimited 8000 == recommend
>>>>sv_minrate 1000 // Min bandwidth rate allowed on server, 0
>>>>== unlimited 1000 == good 4000 == no dialup
>>>>sv_maxupdaterate 60 // Maximum updates per second that the
>>>>server will allow (default 60)
>>>>sv_minupdaterate 10 // Minimum updates per second that the
>>>>server will allow (default 10)
>>>>sv_maxunlag 1 // Maximum lag compensation in seconds
>>>>(default 1)
>>>>sv_maxvelocity 3500 // Maximum speed any ballistically moving
>>>>object is allowed to attain per axis (default 3500) (Valve Recommends
>>>>3000)
>>>>sv_stats 1 // gather server statistics
>>>>sv_timeout 65 //After this many seconds without a
>>>>message from a client, the client is dropped (default 65)
>>>>sv_unlag 1 //Enables player lag compensation
>>>>sv_voicecodec vaudio_miles //Specifies which voice codec DLL to use
>>>>in a game. Set to the name of the DLL without the extension
>>>>
>>>>
>>>>//-----------------------------------------------
>>>>// Server Ban Variables
>>>>//-----------------------------------------------
>>>>exec banned_user.cfg // execute SteamID based ban list
>>>>exec banned_ip.cfg // execute IP based ban list
>>>>sv_filterban 1 // Set packet filtering by IP mode (default 1)
>>>>sv_logbans 1 // log all bans in logfile
>>>>
>>>>//-----------------------------------------------
>>>>// Server Exec Files
>>>>//-----------------------------------------------
>>>>
>>>>exec mani_server.cfg
>>>>
>>>>//-----------------------------------------------
>>>>// Server Logging Variables
>>>>//-----------------------------------------------
>>>>
>>>>// sv_logsdir "logs/server1" // to separate them from another servers
>>>>logs
>>>>sv_logfile 1 // enable logging and start log file
>>>>(always last thing)
>>>>sv_log_onefile 0 // 1= On 0 = Off
>>>>sv_logecho 1 // 1= On 0 = Off
>>>>log on // 1= On 0 = Off
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
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>>>
>>>
>>
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