This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Good question, I actually hadn't checked the load averages, i'll keep an eye on that too.
I know i've heard the warnings about 100 tickrate and using alot of cpu, but I have plently of cpu! Ian mu wrote: >-- >[ Picked text/plain from multipart/alternative ] >I think I can recall 100tick not being recommended for 32 slot servers, >however I'm not entirely sure of the full reasoning behind that if there is >enough cpu available. Could it be its hitting some cap of how much data it >can send within the maxrate? > Just wondering is the fps dropping when you do a stats command, whats the >"load" on the server in the top right corner of top when its laggy? > > On 9/29/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote: > > >>Ok, my srcds's by default with no one playing on them use 0% cpu, and >>140 to 160 megs of ram. Not 64. >> >>I told my one 24/7 cs_assault server -heapsize 256000 and it's still >>only using 140 megs right now, is it supposed to go ahead and hold onto >>all 256megs, or it will just use that when it needs to? Just wondering... >> >>As far as what I reported earlier on cpu usage, thats on 1 of the 4 >>logical cpus, not on the overall. The overall of the 4 is about 10 to 20%. >> >>I do have quite a few other srcds (6) running but there all usually 0% >>cpu and 140megs of ram, ie doing nothing. >> >>-Jason >> >>Jason L. Schwab wrote: >> >> >> >>>First off, thanks everyone for the replies. >>> >>>I do have SMP and HP enabled, as some of you asked. >>>I have tried 100 tickrate, versus 33 and 66, makes no difference, seems >>>100 is best though. >>>The machine has 2 gigs of physical DDR ram (ecc registered unbuffered) >>> >>>I will go ahead and try making the heapsize 256megs instead of the >>>defaults. >>> >>>I'll post back the results of it running 32 players, with 256megs of >>>heapsize under tickrate of 100. >>> >>>As far as disabling HT, I have considered that, I did that with the >>>2.4.X kernel, didn't seem todo a whole lot as far as performance >>>differences, but actually run worse honestly, I haven't tried on the 2.6 >>>kernel, though, maybe I will. >>> >>>It'll be full tonight i'm sure, always is, so thanks again guys. >>> >>>-Jason >>> >>>Deacon @[dgx] wrote: >>> >>> >>> >>>>We're running two 32 player DOD servers. One on CentOS 4.x and the >>>>other >>>>on Fedora Core RC3. >>>> >>>>Here is our starup info: >>>> >>>>Start command (Was using heapsize of 512000, but memory never seems >>>>to be >>>>the issue...at least not yet. >>>> >>>>./srcds_run -game dod +ip x.x.x.x +port xxxxx -heapsize 256000 -dll >>>>addons/mani_admin_plugin_i486.so -secure +maxplayers 32 +map >>>>dod_avalanche -tickrate 100 +fps_max 600 +exec server.cfg -autoupdate >>>>-pidfile dod.pid & > /dev/null >>>> >>>>Crontab >>>>*/5 * * * * renice -5 `cat /<doddir>/dod/dod.pid` >/dev/null 2>&1 >>>> >>>> >>>>With the server at 31/32 (reserved slot empty) we have the following: >>>>PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND >>>>26219 dod1 10 -5 176m 107m 9484 S 81.2 10.8 25:09.27 srcds_amd >>>> >>>>We never seem to have memory issues... just CPU issues. >>>> >>>>We're running our servers on AMD 3000+ Barton Procs w/ 1 GB RAM and 1 >>>> >>>> >>80 >> >> >>>>GB 10K RPM HDD. We have one server using 100 mbps eth int and the other >>>>using 10 mbps eth int. Using 10 or 100 mbps ints doesn't seem to make a >>>>difference. >>>> >>>>Here is our server.cfg. Any suggestions on how to improve our >>>>performance? >>>> >>>>//----------------------------------------------- >>>>// Server Hostname >>>>//----------------------------------------------- >>>> >>>>// hostname "Customer Name - Maintenance" >>>>hostname "Customer Name" >>>> >>>>//----------------------------------------------- >>>>// Server Location >>>>//----------------------------------------------- >>>> >>>>sv_lan 0 // Change it to 1 if you want a LAN only >>>>Server >>>>sv_region 1 // contact & geo 0=US East , 1=US West, 2= >>>>S. America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and >>>>255=world. >>>>sv_contact "" // Server contact name / url / email >>>> >>>>//----------------------------------------------- >>>>// Server Passwords >>>>//----------------------------------------------- >>>> >>>>rcon_password "" //Sets RCON Password for >>>>server >>>>// sv_password "" //Sets public/private >>>>password >>>>//sv_spectator_password "" //Sets Spectator Password >>>>sv_rcon_minfailures 2 // # of failures needed before ban >>>>sv_rcon_minfailuretime 600 // amount of time (seconds) failed >>>>rcon attempts must occur within for the ban to be applied >>>>sv_rcon_banpenalty 300 // minutes to ban. 300 = 5 hours. >>>>sv_rcon_maxfailures 4 // similar to sv_rcon_minfailures, >>>>Any IP that fails 3 rcon authentications >>>> >>>>//----------------------------------------------- >>>>// Server Physics >>>>//----------------------------------------------- >>>> >>>>sv_rollangle 0 >>>>mp_facefronttime 600 >>>>mp_flashlight 1 >>>>sv_turbophysics 0 // (Default 0) >>>>sv_stopspeed 100 // Minimum stopping speed when on ground >>>>(default >>>>100) >>>>sv_friction 4 // world friction (default 4) >>>>sv_gravity 800 // world gravity (default 800) >>>>sv_waterfriction 1 // world water friction (default 1) >>>>sv_accelerate 10 // (Deault 10) >>>>sv_airaccelerate 10 // (Deault 10) >>>>sv_wateraccelerate 10 // (Deault 10) >>>>sv_maxspeed 320 // max player speed (default 320) >>>>sv_stepsize 18 // player stepsize - dont mess with this >>>>(default >>>>18) >>>> >>>>//----------------------------------------------- >>>>// Server Time & Play Limits >>>>//----------------------------------------------- >>>> >>>>mp_winlimit 0 // Number of captures before map restart >>>>mp_friendlyfire 0 // 1= On 0 = Off >>>>mp_timelimit 45 // 30 minutes a map >>>>mp_fraglimit 180 // set fraglimit before mapchange (Default 0) >>>>//mp_warmup_time 30 // 30 seconds of warmup time (aka insult time) >>>>mp_autocrosshair 0 // 1= On 0 = Off >>>>mp_flashlight 1 // 1= On 0 = Off >>>>mp_allowNPCs 0 // 1= On 0 = Off - allow bots >>>>sv_alltalk 0 // teamplay talk all (1) or team only (0) >>>>sv_voiceenable 1 // enable voice on server >>>>sv_pausable 0 // disable pause on server (set this to 0 >>>>always) >>>>sv_cheats 0 // disable cheats (set this to 0 always) >>>>sv_allowupload 0 // allow players to upload sprays (default 1) >>>>sv_allowdownload 1 // allow sprays and map content to be downloaded >>>>(default 1) >>>>decalfrequency 30 // how often players can spray tags (default 10) >>>>mapcyclefile mapcycle.txt // map cycle for this server >>>>mp_chattime 15 // amount of seconds players can chat after the >>>>game is over >>>>motdfile "motd.txt" // The MOTD file to load >>>>sv_downloadurl "" // Web Location for high speed map >>>>downloads >>>> >>>>//----------------------------------------------- >>>>// Server Player Limits >>>>//----------------------------------------------- >>>> >>>>mp_autoteambalance 1 // 1= On 0 = Off >>>>mp_limitteams 1 // Sets the number of players a team my be >>>>unbalanced by. Set 0 to disable. >>>>mp_forcecamera 0 // 1= On 0 = Off >>>>mp_allowspectators 1 // 1= On 0 = Off >>>>sv_noclipaccelerate 5 // (Default 5) >>>>sv_noclipspeed 5 // (Default 5) >>>>sv_specaccelerate 5 // (Default 5) >>>>sv_specspeed 3 // (Default 3) >>>>sv_specnoclip 1 // (Default 1) >>>> >>>>//----------------------------------------------- >>>>// Server Weapon Limits >>>>//----------------------------------------------- >>>> >>>>mp_weaponstay 1 // 1 = On 0 = Off >>>>mp_limit_allies_assault 32 >>>>mp_limit_allies_mg 2 >>>>mp_limit_allies_rifleman 32 >>>>mp_limit_allies_rocket 1 >>>>mp_limit_allies_sniper 3 >>>>mp_limit_allies_support 32 >>>>mp_limit_axis_assault 32 >>>>mp_limit_axis_mg 2 >>>>mp_limit_axis_rifleman 32 >>>>mp_limit_axis_rocket 1 >>>>mp_limit_axis_sniper 3 >>>>mp_limit_axis_support 32 >>>> >>>>//----------------------------------------------- >>>>// Server Performance Variables >>>>//----------------------------------------------- >>>> >>>>sv_instancebaselines 0 // Enable instanced baselines - Saves >>>>network overhead (Default 1) >>>>sv_forcepreload 1 //Force server side preloading >>>>(default 0) >>>>sv_maxrate 8000 // Max bandwidth rate allowed on server, 0 >>>>== unlimited 8000 == recommend >>>>sv_minrate 1000 // Min bandwidth rate allowed on server, 0 >>>>== unlimited 1000 == good 4000 == no dialup >>>>sv_maxupdaterate 60 // Maximum updates per second that the >>>>server will allow (default 60) >>>>sv_minupdaterate 10 // Minimum updates per second that the >>>>server will allow (default 10) >>>>sv_maxunlag 1 // Maximum lag compensation in seconds >>>>(default 1) >>>>sv_maxvelocity 3500 // Maximum speed any ballistically moving >>>>object is allowed to attain per axis (default 3500) (Valve Recommends >>>>3000) >>>>sv_stats 1 // gather server statistics >>>>sv_timeout 65 //After this many seconds without a >>>>message from a client, the client is dropped (default 65) >>>>sv_unlag 1 //Enables player lag compensation >>>>sv_voicecodec vaudio_miles //Specifies which voice codec DLL to use >>>>in a game. Set to the name of the DLL without the extension >>>> >>>> >>>>//----------------------------------------------- >>>>// Server Ban Variables >>>>//----------------------------------------------- >>>>exec banned_user.cfg // execute SteamID based ban list >>>>exec banned_ip.cfg // execute IP based ban list >>>>sv_filterban 1 // Set packet filtering by IP mode (default 1) >>>>sv_logbans 1 // log all bans in logfile >>>> >>>>//----------------------------------------------- >>>>// Server Exec Files >>>>//----------------------------------------------- >>>> >>>>exec mani_server.cfg >>>> >>>>//----------------------------------------------- >>>>// Server Logging Variables >>>>//----------------------------------------------- >>>> >>>>// sv_logsdir "logs/server1" // to separate them from another servers >>>>logs >>>>sv_logfile 1 // enable logging and start log file >>>>(always last thing) >>>>sv_log_onefile 0 // 1= On 0 = Off >>>>sv_logecho 1 // 1= On 0 = Off >>>>log on // 1= On 0 = Off >>>> >>>> >>>> >>>> >>>> >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the list >>>>archives, please visit: >>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

