At 03:58 PM 9/29/2005, Deacon @[dgx] wrote:
We're running two 32 player DOD servers. One on  CentOS 4.x and the other
on  Fedora Core RC3.

Here is our starup info:

Start command (Was using heapsize of 512000, but memory never seems to be
the issue...at least not yet.

./srcds_run -game dod +ip x.x.x.x +port xxxxx -heapsize 256000 -dll
addons/mani_admin_plugin_i486.so -secure +maxplayers 32 +map
dod_avalanche -tickrate 100 +fps_max 600 +exec server.cfg
-autoupdate -pidfile dod.pid & > /dev/null

That's an overkill. I'd clamp the fps_max down to some reasonable
number and reduce the ticrate to save some cpu cycles. I'm surprised
the server is even playable with those settings.








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