I would like to know why anyone would really need to play at 333fps?  I
don't think your monitor can even refresh that fast?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 11:04 AM
To: [email protected]
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Oh the server starts at 333 just fine.  However, get 12 people on it during
a
scrim and it will go 30-50fps until people start leaving.  Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.

/p

Quoting Ian mu <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> Afaik Windows is capped at 500 without some changes, and Linux capped at
333
> without some changes which I think is down to some relation with the
kernel
> frequency.
> Haven't found anyone who's complained on a 333fps server as long as its a
> steady 333 and not dropping, same with 500, the key is stable fps at a
> reasonable high setting.
>
> On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>>
>> i would like to know why would care they cant get over 333fps,
considering
>> most games
>> run at 30-60
>>
>> Kingsley
>>
>> ----- Original Message -----
>> From: "K2" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, October 01, 2005 5:43 PM
>> Subject: RE: [hlds_linux] FPS Cap at 333.44?
>>
>>
>> > Hmm, not true. I started out running CS:S on a box running w2k3, and I
>> > could
>> > get as high as 512fps at start up, and it'd sustain 450-470fps full (24
>> > player, regardless of tickrate).
>> >
>> > Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
>> break
>> > the 333fps barrier, and that will get as low as 40-50 fps when full
>> (same
>> > player count). And I am noticing this on DoD:S as well as CS:S. Crazy
>> > thing
>> > is tho, the w2k3 box I had was only half as powerful hardware-wise as
>> the
>> > RHEL4 box I run now.
>> >
>> > So yeah, I'd like to see some suggestions and/or an explanation as well
>> > please.
>> >
>> > - K2
>> > http://www.hardfought.org
>> >
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of forb
>> > Sent: Friday, September 30, 2005 8:27 PM
>> > To: [email protected]
>> > Subject: Re: [hlds_linux] FPS Cap at 333.44?
>> >
>> > Don't quote me on this cause its late, but I'm pretty sure the source
>> > engine
>> > doesn't go any higher right now (if ever).
>> >
>> > -forb
>> >
>> > [EMAIL PROTECTED] wrote:
>> >
>> >>This is very strange. I have a 2.66ghz P4 that is dedicated to running
>> >>our DOD:S private server for right now. It is running the latest 2.6
>> >>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
>> >>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>> >>-pingboost 2
>> >>
>> >>Oddly enough, the server never goes about 80% CPU during a scrim but
>> >>the FPS will not go higher than 333.44 regardless of all these
>> >>settings. Any suggestions as to what to look at?
>> >>
>> >>Regards,
>> >>/p
>> >>
>> >>----------------------------------------------------------------
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>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>> >
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>> >
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>>
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