might be but the players sure liked 40 player servers :)
Alfred Reynolds wrote:
The game and maps are designed for 32 players at most.
- Alfred
----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann Sent: Wednesday, October 19, 2005 5:57 PM To:
[email protected] Subject: Re: [hlds_linux] Day of
Defeat: Source and Source Engine update released
--
Hi,
I would like to know the reason of the "max maxplayers" reduction ?
Large servers are very appreciated, maybe not for DoD:S I dont know,
but
for CS:S for sure. Do you plan to reduce the max maxplayers for
another
Source mod ?
Regards,
--
Johann
On Oct 19, 16:33, Alfred Reynolds wrote:
We have released an update to Day of Defeat: Source and the Source
Engine. If you run ANY Source game then run the hldsupdatetool to
get
this update. This update is required for Day of Defeat: Source
servers.
The update includes numerous enhancements and fixes for Day of
Defeat:
Source and also makes cl_predict a cheat cvar (so clients will be
forced
to use the same setting as the server). More details can be read
here: http://www.steampowered.com/index.php?area=news&id=466
- Alfred
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