Because of the ingenious (...) design of SourceTV, you need to connect it to the SourceTV running on the gameserver, right now you are trying to connect your relaying SourceTV TO the gameserver, and not the SourceTV ON the gameserver... So set a tv_port on the gameserver, and then connect the relay proxy to that port.. But remember not to try to record a demo on the relaying server, instant segfault.. Sigh, i hope some day valve will realise that this design is hopeless..
Regards Per Lambæk www.HLTV.org Marcel wrote:
Hi, I have a little problem with SourceTV. Following Situation: First server runs with: ./srcds_i686 -game cstrike -port 22600 +maxplayers 12 -ip 123.123.123.45 +map de_dust2 server.cfg: ---- ... tv_enable 1 tv_maxclients 1 tv_password XXxwcqwecf3 tv_relaypassword 123 tv_debug 1 ---- This server should be the normal gameserver. Then I would like to start a second server which acts as a SourceTV server only. Second server: Startup: ./srcds_i686 -game cstrike -ip 123.123.123.7 -port 22600 +tv_port 22650 +tv_maxclients 1 +password 123 +tv_relay 123.123.123.45:22600 +tv_debug 1 This server should be the SourceTV server and it has no server.cfg. The server console says: ------------------ Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Counter-Strike: Source" maxplayers set to 32 Network: IP 123.123.123.7, mode MP, dedicated Yes, ports 22600 SV / 27005 CL Connecting to 123.123.123.45:22600 ... The server requires that you be running Steam. ------------- The two gameservers are _not_ on the same box. Why does it say that I should run steam? Any ideas why this isn't working? Thanks in advance. - Marcel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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