Some of us do just that....we hide/lock down the game's motd so they clients don't know where the files are coming from unless they go sniffing packets which is beyond the average gaming player's realm of knowledge. Some enjoy the service while others never bother. Ce la vie`
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of HoundDawg Sent: Monday, November 14, 2005 12:45 PM To: [email protected] Subject: RE: [hlds_linux] motd.txt not working First, I'm a bit surprised that this topic has gone on as long as it has. It's an old one too that I remember seeing years ago. I'm sure we'll see a page or 2 get put on ServerWiki.org soon so we don't have to drag this out in the future again. Secondly, I'm surprised that no GSP has come up with an idea to offer MOTD hosting on one of their web servers. If nothing else, as a free added value to their server rental customers. Many admins end up with a server, but not everyone with a web server too. Also, it wouldn't be hard for a GSP to establish a common map server that their customers can point to for custom map file downloads as well. Anyway, my 2 cents on the issue. HoundDawg UnitedAdmins.com Chairman > motd.txt is essentially a web page. I don't know of any regular web > servers > that artificially limit the size of served pages. (Embedded web servers, > yes, but they don't have the kind of non-volatile memory luxury of a box > running HLDS.) Note that the size of the file isn't necessarily related to > the extent of the rendered page. And webmasters can be as malicious as > game > server operators. ;) > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

