My 2 cents.

Usually motd.txt is sent through the UDP-gamechannel. If its to large it
will probably flood the modemuser and make him disconnect. So its probably
just a legacy today, since most of the gamers now have faster connections
than for 5 years ago. And since it hae been working fine before, why
change it?

/Bjorn

On Mon, 14 Nov 2005, HoundDawg wrote:

> These questions aren't really for me personally, as I host my own
> servers for my needs.  But, I am gathering info to add to ServerWiki.org
> for other admins to reference.  Thanks.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Glenn Shannon
> > Sent: Monday, November 14, 2005 10:40 AM
> > To: [email protected]
> > Subject: Re: [hlds_linux] motd.txt not working
> >
> > Probably the cause could be either:
> >
> > a) His ISP doesn't offer personal web space
> >
> > or
> >
> > b) it would hit its bandwidth limit and be taken offline
> >
> > I've got a few webspace customers who got sick and tired of their
> websites
> > going down due to stupid ISP rules, so they are hosted on my servers
> > instead. No fancy domain name or anything, just a small personal site.
> >
> > ----- Original Message -----
> > From: "ScratchMonkey" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, November 14, 2005 11:27 AM
> > Subject: RE: [hlds_linux] motd.txt not working
> >
> >
> > > --On Monday, November 14, 2005 10:10 AM -0800 HoundDawg
> > > <[EMAIL PROTECTED]> wrote:
> > >
> > >> Well, that's good to hear that some are doing this out there.
> Anyone
> > >> offering a very low cost MOTD hosting web space for those not
> renting
> > >> servers from them?  For example, those that run cable servers
> locally.
> > >
> > > Most ISP's offer personal web space as part of the package. Why not
> host
> > > your motd.txt there?
> > >
> > >
> > >
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> > >
> >
> >
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>
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