If I understood Alfred correctly in a private email exchange, hlds have a resend packet system included.
/Bjorn On Tue, 15 Nov 2005, Stan Bubrouski wrote: > And what's wrong with using UDP for MOTD (assuming they do from > previous mail), its not like its mission critical, the world wont end > if the packet is lost :) > > -sb > > On 11/15/05, Martin Zwickel <[EMAIL PROTECTED]> wrote: > > -- > > On Tue, 15 Nov 2005 12:56:24 +0000 > > Ben Kennish <[EMAIL PROTECTED]> bubbled: > > > > > kama wrote: > > > > Usually motd.txt is sent through the UDP-gamechannel. > > > > > > That would surprise me. To send HTML through UDP seems a bit > > > ridiculous to me. The motd is hardly time sensitive ;) > > > > Does it matter if you send HTML through UDP? No! > > > > Why create another TCP connection just for the motd if you already > > have an UDP one? > > > > -- > > MyExcuse: > > the real ttys became pseudo ttys and vice-versa. > > > > Martin Zwickel <[EMAIL PROTECTED]> > > Research & Development > > > > TechnoTrend AG <http://www.technotrend.de> > > -- > > [ signature.asc of type application/pgp-signature deleted ] > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

