If I understood Alfred correctly in a private email exchange, hlds have a
resend packet system included.

/Bjorn

On Tue, 15 Nov 2005, Stan Bubrouski wrote:

> And what's wrong with using UDP for MOTD (assuming they do from
> previous mail), its not like its mission critical, the world wont end
> if the packet is lost :)
>
> -sb
>
> On 11/15/05, Martin Zwickel <[EMAIL PROTECTED]> wrote:
> > --
> > On Tue, 15 Nov 2005 12:56:24 +0000
> > Ben Kennish <[EMAIL PROTECTED]> bubbled:
> >
> > > kama wrote:
> > > > Usually motd.txt is sent through the UDP-gamechannel.
> > >
> > > That would surprise me.  To send HTML through UDP seems a bit
> > > ridiculous to me.  The motd is hardly time sensitive ;)
> >
> > Does it matter if you send HTML through UDP? No!
> >
> > Why create another TCP connection just for the motd if you already
> > have an UDP one?
> >
> > --
> > MyExcuse:
> > the real ttys became pseudo ttys and vice-versa.
> >
> > Martin Zwickel <[EMAIL PROTECTED]>
> > Research & Development
> >
> > TechnoTrend AG <http://www.technotrend.de>
> > --
> > [ signature.asc of type application/pgp-signature deleted ]
> > --
> >
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> >
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